ZoriaRPG
06-06-2017, 10:01 PM
I'm having more absolutely lovely fun with the filepack format not doing what I tell it to do.
This time, it;s with the itemdata struct, and aye, I did feed it specific version information, and I did bump V_ITEMS.
Does anyone want to have a look at this?
https://github.com/ZoriaRPG/ZeldaClassic/tree/ItemdataExp
The key files are:
qst.cpp, zfdefs.h, zq_class.cpp
The affected functions are readitems() and writeitems().
I commented out the sections that I was adding, and you can search for the string:
//! I need help with this.
to quickly find them.
The ZScript side of this is fine, and the jwin side seems to also be fine. I tried to create a debug build, but MSVC crashes outright when I do that.
Here is what happens when I try to build for debug.
-=SPOILER=-
Full MVSC log (http://timelord.insomnia247.nl/zc/zc_dev/msvc_debug_errors.txt)
This time, it;s with the itemdata struct, and aye, I did feed it specific version information, and I did bump V_ITEMS.
Does anyone want to have a look at this?
https://github.com/ZoriaRPG/ZeldaClassic/tree/ItemdataExp
The key files are:
qst.cpp, zfdefs.h, zq_class.cpp
The affected functions are readitems() and writeitems().
I commented out the sections that I was adding, and you can search for the string:
//! I need help with this.
to quickly find them.
The ZScript side of this is fine, and the jwin side seems to also be fine. I tried to create a debug build, but MSVC crashes outright when I do that.
Here is what happens when I try to build for debug.
-=SPOILER=-
Full MVSC log (http://timelord.insomnia247.nl/zc/zc_dev/msvc_debug_errors.txt)