PDA

View Full Version : (ZC 2.54) Link->HitXOffset and Link->HitWidth do not effect combo collision



Shadowblitz16
01-13-2017, 10:03 PM
in ZC 2.54 I was messing with Link->HitXOffset and Link->HitWidth to get link's collision to be more like in the gameboy games
but they seem to not work at least with combos
can someone confirm this is a bug or I just don't understand what it does?

ZoriaRPG
01-14-2017, 04:12 AM
in ZC 2.54 I was messing with Link->HitXOffset and Link->HitWidth to get link's collision to be more like in the gameboy games
but they seem to not work at least with combos
can someone confirm this is a bug or I just don't understand what it does?

Just to clarify, this is with engine combo collision, such as step triggers, damage combos, and the like, not scripted collision with combos; right?

I suspected that I would need to handle the engine stuff separately, and the std_functions.zh Collision(int cmb) stuff is not updated to handle the offsets and hitwidth/height. We'll update that soon.

Shadowblitz16
01-14-2017, 11:50 PM
yes it is a built in solid combo collision bug