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ZoriaRPG
12-15-2016, 06:03 AM
Oh man, three bugs for the price of one:


Quake Bug A: If you're using a tileset where color 0 in the palette isn't black (EZGBZ) the black bar at the bottom of the screen turns to color 0 when Screen->Quake is set and stays that way until you F6.

Quake Bug B: If you F6 continue while Quake is set, Link->DrawYOffset doesn't get reset sometimes.

Swimming Bug: If you exit walkable water with a large Link hitbox while the top half of Link's hitbox is overlapping land while turning, Link can get stuck swimming in one direction until he hits a non water combo. This can even allow him to clip one full tile into solid combos. The best way to replicate this is to swim in tight circles near the top edge of land

Here's quest showcasing all three bugs: https://www.dropbox.com/s/iw4tr8q7dbce5o1/QuakeWater.qst?dl=0

On the first screen, controls for modifying quake:

L: Reduce quake
R: Increase quake
A: Set quake back to 0 for the frame

B: Stop setting quake every frame

Reported by @Moossh, here: http://www.purezc.net/forums/index.php?showtopic=71336#entry1011235

Saffith
12-15-2016, 11:20 AM
All fixed.