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View Full Version : Link animation suggestion



Shadowblitz16
11-25-2016, 01:01 AM
can the devs of ZC implement these states and animation into ZC?

- Link Idle <-- used if link is not walking and game flag is set
- Link Pushing <-- used if link if pushing against a wall and a game flag is set
- Link Pulling <-- used if link is lifting a liftable combo
- Link Holding <-- used if link is holding a liftable combo and is idle see here (http://armageddongames.net/showthread.php?97711-Combo-improvements-I-would-like-to-see&p=912256#post912256)
- Walking and Holding <-- used if link holding a liftable combo and walking see here (http://armageddongames.net/showthread.php?97711-Combo-improvements-I-would-like-to-see&p=912256#post912256)
- Link Falling <--used if link falls down a pit combo see here (http://armageddongames.net/showthread.php?97711-Combo-improvements-I-would-like-to-see&p=912256#post912256)
- Link Dead <--controlled by a flag if true link will use this animation after dying and spinning around

Asuna Yuuki Nagato
01-31-2024, 06:39 AM
These sound like Zelda 3-style animations. It looks like there is space for only one or two more tabs under Quest->Player->Player Sprites->Sprites (Land), so we might have to add a second row of tabs. I wouldn't mind Slash and Slash 2 being combined into one tab.