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ZoriaRPG
08-24-2016, 06:23 AM
The content of string 0, in ZQuest, is supposed to be empty (a null string), but...



int msg[255];
Game->GetMessage(0, msg);
Trace(msg);


This traces '(none)' to allegro.log.

Certainly not a dealbreaker, but it could affect something else.

It should be easy to remedy this, and I'd suggest doing the following:

Clear the char from the editor value, leaving it blank. Remove the display of string 0 from the editor, entirely. It isn't meant to be used, after all.

Is it there because earlier ZC versions (1.92, or something) did allow setting string 0?

Asuna Yuuki Nagato
01-27-2024, 04:46 AM
I thought "(None)" was a pretty common string throughout Zelda Classic in general. For example, it also is the first string in the list of combo flags.