ywkls
08-19-2016, 10:02 PM
I noted this today while trying to create a larger than normal item.
When the item is supposed to be held up, it disregards previous instructions to change it's size (such as Extend, item->TileWidth and Item->Tileheight) and just uses whatever tile was set in the item editor.
In fact, I had to make a script that set the item's size every frame just to make it appear large at all.
In the end, I decided to fake the item pickup by using drawn tiles and making Link temporarily invisible. I can upload a test quest with the item and scripts set up if anyone wants to see what's happening.
When the item is supposed to be held up, it disregards previous instructions to change it's size (such as Extend, item->TileWidth and Item->Tileheight) and just uses whatever tile was set in the item editor.
In fact, I had to make a script that set the item's size every frame just to make it appear large at all.
In the end, I decided to fake the item pickup by using drawn tiles and making Link temporarily invisible. I can upload a test quest with the item and scripts set up if anyone wants to see what's happening.