ZoriaRPG
07-26-2016, 07:56 PM
I think people would find these useful:
Game->SetPalette(int dmap, int palette)
Game->SetPalette(int dmap, int screen, int palette)
Screen->SetPalette(int pal)
We'd need to make the palette of a DMap/Map something that ZScript can access, first.
I'm uncertain if it would be possible to set the palette of individual screens at present. i seem to recall that palettes are set only by DMap, but setting them by screen would also be a feature welcomed by many.
Game->SetPalette(int dmap, int palette)
Game->SetPalette(int dmap, int screen, int palette)
Screen->SetPalette(int pal)
We'd need to make the palette of a DMap/Map something that ZScript can access, first.
I'm uncertain if it would be possible to set the palette of individual screens at present. i seem to recall that palettes are set only by DMap, but setting them by screen would also be a feature welcomed by many.