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View Full Version : Set DMap By Script --and-- Set Palettes on a Per-Screen Basis



ZoriaRPG
07-26-2016, 07:56 PM
I think people would find these useful:

Game->SetPalette(int dmap, int palette)
Game->SetPalette(int dmap, int screen, int palette)
Screen->SetPalette(int pal)

We'd need to make the palette of a DMap/Map something that ZScript can access, first.

I'm uncertain if it would be possible to set the palette of individual screens at present. i seem to recall that palettes are set only by DMap, but setting them by screen would also be a feature welcomed by many.