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Link1
03-29-2016, 05:34 AM
I am creating a zelda game with Zquest. Now i am making the second dungeon, but my tile warp to get to the dungeon won't work. instead it takes me to the start of the whole game and applies dungeon music instead of overworld. does anyone know what i am doing wrong? and/or how to fix this?
Also in case it helps the start of the game is at the same co-ordinates as the start of the second dungeon, except they are in different Dmaps.

tlm
03-07-2017, 06:00 PM
Make sure your tile warp type is "Entrance/exit". Make sure you have an arrival square (or a warp return A square, depending on your quest configuration) in the first room of your dungeon. Make sure you're using relative coordinates when specifying which screen to warp to, and not absolute ones. That's all I can really think of.