Lelouche Vi Britannia
03-17-2016, 11:48 PM
I just finished the first stages of my newest project in ZC. Here I've been avoiding doing any kind of heavy scripting for my previous project and now I'm looking at a script file that has over 600 lines of code and is still growing. But my question is not about scripts, but about opinions.
How much is too much? In this case, how many items is too many items.
In the current set up, I finished crafting a new subscreen to cover all the yummy yummy loot that the new project will be providing to players. At the current moment, there are 24 different useable items (that is, assignable to a button and use it) and another 23 items that either have an effect when you do something specific or just work their mojo without any effort on your part. There is a possibility that more items could be added to the quest as well. Note that this does not include heart containers or pieces, magic containers, ammo items, rupee types or anything else like that.
So what's your opinion? Is there a such thing as too many items?
How much is too much? In this case, how many items is too many items.
In the current set up, I finished crafting a new subscreen to cover all the yummy yummy loot that the new project will be providing to players. At the current moment, there are 24 different useable items (that is, assignable to a button and use it) and another 23 items that either have an effect when you do something specific or just work their mojo without any effort on your part. There is a possibility that more items could be added to the quest as well. Note that this does not include heart containers or pieces, magic containers, ammo items, rupee types or anything else like that.
So what's your opinion? Is there a such thing as too many items?