Nicholas Steel
08-24-2015, 11:05 AM
1) Add ability to rebind movement directions for Gamepads.
2) The ability to start a quest anew without having to delete the quest and then re-adding it.
3) Rename the Retry option when dead, to Main Menu or something. Currently, like it was in TLOZ on the NES, it is extremely bad at conveying what it actually does (It doesn't differentiate it self from Continue). Leave it as Retry when playing the TLOZ quests if you want, but when playing a custom quest rename it please.
4) The ability to rename save slots that have already had a quest registered to them.
5) Longer save game names, at least 16 letters!
6) More save slots visible at any one time.
7) Easy/intuitive sound effects editor that can edit default sound effects per quest instead of editing sound effects globally. (Intuitive = not via scripting)
8) Better support for modern Windows operating systems.
9) Eat a banana
10) If a quest allows you to change both your A and B items, don't move the selector courser to the top left item when closing the Subscreen, instead have ZC memorize the last item it was hovering over (Only move the courser if it was over bombs and the player has run out).
11) 16bit, 24bit and 32bit rendering modes and tile support.
12) Support for 16x9 screen layouts in addition to 4:3 screen layouts, I imagine you couldn't have a scrolling warp/transition between screens that switch aspect ratio without it looking odd, other transition types should be fine though. This offers new kinds of puzzles, greater puzzle complexity etc. with greater horizontal gameplay fields to work with.
2) The ability to start a quest anew without having to delete the quest and then re-adding it.
3) Rename the Retry option when dead, to Main Menu or something. Currently, like it was in TLOZ on the NES, it is extremely bad at conveying what it actually does (It doesn't differentiate it self from Continue). Leave it as Retry when playing the TLOZ quests if you want, but when playing a custom quest rename it please.
4) The ability to rename save slots that have already had a quest registered to them.
5) Longer save game names, at least 16 letters!
6) More save slots visible at any one time.
7) Easy/intuitive sound effects editor that can edit default sound effects per quest instead of editing sound effects globally. (Intuitive = not via scripting)
8) Better support for modern Windows operating systems.
9) Eat a banana
10) If a quest allows you to change both your A and B items, don't move the selector courser to the top left item when closing the Subscreen, instead have ZC memorize the last item it was hovering over (Only move the courser if it was over bombs and the player has run out).
11) 16bit, 24bit and 32bit rendering modes and tile support.
12) Support for 16x9 screen layouts in addition to 4:3 screen layouts, I imagine you couldn't have a scrolling warp/transition between screens that switch aspect ratio without it looking odd, other transition types should be fine though. This offers new kinds of puzzles, greater puzzle complexity etc. with greater horizontal gameplay fields to work with.