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View Full Version : Ocarina of Time is overrated.



anikom
06-10-2015, 11:05 PM
A Link to the Past is clearly more innovative because it is in 2D and everyone knows 2D is better than 3D, except when it's Majora's Mask because Majora's Mask is dark and that makes it a good 3D Zelda game, but besides that 2D is more innovative and walking is innovative. I like how you can walk in A Link to the Past.

Tim
06-11-2015, 12:22 AM
My favorite is aLttP. OoT is overrated but is still a great game. I also like the dark theme to MM.

I also love 2D games over 3D; I'm a creature of the past.

ctrl-alt-delete
06-11-2015, 01:53 AM
ALttP is my favorite. OoT is still magical but not as much.

Gleeok
06-11-2015, 06:05 AM
I'd just like to point out that for a while after the SNES gen most of the good Nintendo games were overrated. It's like when you are drunk and think you spot a '10', but really it's just that she has really ugly friends.

OOT is still good though. I actually played the OOT Master Quest version a while back when it came out for the GC, which wasn't very hard at all but still good.

TheDarkOne
06-11-2015, 11:05 AM
I think LTTP is one of the better Zelda games, but my personal favorite is Link's Awakening. I think it was a more creative Zelda title. And it was the game that introduced the jump feature that has become common in later Zelda games.

Samer
06-11-2015, 02:32 PM
I like OoT a lot when I was a kid, had such huge replay value for me. Now it's too easy, MQ isn't difficult either, only few unnoticeable hookshot blocks. Get Voyager of Time, and HD Pack for OoT, replace the music. N64 -> PC.

CJC
06-11-2015, 02:36 PM
I'd just like to point out that for a while after the SNES gen most of the good Nintendo games were overrated. It's like when you are drunk and think you spot a '10', but really it's just that she has really ugly friends.

OOT is still good though. I actually played the OOT Master Quest version a while back when it came out for the GC, which wasn't very hard at all but still good.

I think one of the main draws for 2D games is that their art style is more durable. A (hand drawn) pixel sprite (Aliased model shortcuts like Super Mario RPG don't count) will look consistent relative to your expectations twenty years down the line, whereas a textured polygonal model will begin to strain its facets within a few years. Those early 3D games--like Ocarina of Time--are simply painful to look at compared against more modern products. It's because they were straining against technology. Remakes are mitigating such reactions but they tend to polarize a consumer population (with half grateful for the update and half offended the game they paid for is getting released again).

It's funny, though, because Ocarina of Time is itself a spiritual remake of A Link to the Past. The games share a great deal of structure and plot (though OoT sports a more eccentric cast). It's not unreasonable that the two would be compared frequently.


My favorite 2D Zelda game is A Link Between Worlds (Yes, it uses models, but it uses the 2D control scheme). My favorite 3D Zelda game is The Wind Waker.