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ZoriaRPG
06-08-2015, 02:11 PM
I'm trying to cross-associate ZScript functions, to ZASM, for the purpose of documentation, and while running qa simple test, compiling and ticking 'Output ZASM to allegro.log', the output was garbage:


Ä

H€Š*y–nit

Ä


This was produced by placing into the compiler buffer:



global script init{
void(run){
Sin(30);
Rand(40);
}
}


Compile + Output ZASM.

It seems that the declaration of global script init, on its own, produced corrupted assembly.

I should be seeing pure ASCII output, with ASM instructions. This looks more like binary code represented as ASCII text... What exactly is happening here?

Further, despite making a fully new quest, and entering only one global active script into the buffer, then compiling, in the ZASM output, I see these lines:



GhostZHActiveScript

GhostZHActiveScript

Ä

H€Š*y–nit


How is GhostZHActiveScript being retained, and stored in a log file, for a quest with no active script, and no calls to Ghost.zh at all?

Is this something Saffith added to ZASM?