ZoriaRPG
06-05-2015, 01:53 AM
That's right... Determine the UID of an object (enemy, weapon) and use it as a pointer for coordinates, and other things. This has some interesting usefulness, for scripting, because the NPC_>ID is not always a useful pointer, whereas the UID might be.
It would otherwise be useful to have a pointer specific to the main component of multi-component enemies. It would be neat if there was a way to define even a limited number of arbitrary custom pointers, by script, too. Ghost.zh would certainly benefit from this, if a ghosted enemy could have a unique pointer while on-screen.
It would otherwise be useful to have a pointer specific to the main component of multi-component enemies. It would be neat if there was a way to define even a limited number of arbitrary custom pointers, by script, too. Ghost.zh would certainly benefit from this, if a ghosted enemy could have a unique pointer while on-screen.