PDA

View Full Version : In regards to enemy boomerangs



XMuppetSB
11-05-2014, 09:11 PM
You know how boomerang throwing enemies like Goriyas use the same boomerang as Link, or the L1 boomerang, if Link doesn't have a boomerang? Well, what if in the future, we could have a quest rule that makes enemy boomerangs use a separate sprite instead of using the same sprite as Link's boomerang.

CJC
11-06-2014, 12:53 PM
I'll do you one better: Perhaps the enemy editor could allow users to select a weapon sprite, regardless of the weapon, for the enemy to use, and that sprite's behavior would be based on the weapon type (For instance, if it was a fireball it would simply animate in a loop. For a boomerang, it would use the same animation style that Link's boomerang uses, but with whatever sequence of tiles were selected in the editor).

That way, you could have enemies with different types of boomerangs, swords, fireballs, and whatever else you can think of.

XMuppetSB
11-06-2014, 01:28 PM
Oh, I guess what would be more efficient, but that would require a drop down box to choose sprites from the weapons/misc menu, right? Also, wouldn't we need a check box to make the enemy's weapon match with Link's current weapon in order to maintain the old NES behavior with enemy boomerangs?