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View Full Version : stdCombos.zh - Functions for interacting with combos.



Alucard
09-03-2014, 04:11 PM
This header contains functions for handling interactions between combos and various objects (FFC`s, enemies, weapons etc.).
http://purezc.magesguild.net/~alucard/zscript/stdCombos20.zh
Most of these functions are either return boolean (true or false) or integer which is the first combo on screen (according on combo table), that tripped desired collision check.
As for 2.0 the new addition allows use only solid portions of combos for checking collisions.

jeffythedragonslayer
01-19-2024, 10:46 PM
Unfortunately this link is now dead.

Gleeok
01-19-2024, 11:00 PM
Unfortunately this link is now dead.

Just a heads up: The zscript libraries from previous versions are all pretty much outdated. Most of the old stuff is just stock now. Some is even integrated into zc itself.

You can take a look at the folder "std_zh" for a lot of quick reference files.

jeffythedragonslayer
01-19-2024, 11:15 PM
Just a heads up: The zscript libraries from previous versions are all pretty much outdated. Most of the old stuff is just stock now. Some is even integrated into zc itself.

You can take a look at the folder "std_zh" for a lot of quick reference files.

I see. RE: ghostBasedMovement.zh, is short circuit evaluation really off by default in ZScript?