View Full Version : Glitch with the Spinning Tile (Enemy Sprite) Enemy

05-09-2014, 03:27 PM
By default, the Spinning Tile (Enemy Sprite) enemy's e tile animation is set to 4-frame 4-direction. But this animation causes the enemy to glitch, so it should be set to use the 4-frame animation instead. Also, the o tile animation is set to 2-frame 4 direction, but there is no tile defined. So maybe the old enemy tile should be assigned to what the new enemy tile is set to, and the o tile animation should also be 4-frame, and the new enemy tile should have its width set to 4 and height set to 1.

08-27-2014, 10:17 PM
I tested this out in RC3, and I discovered that the spinning tile glitches as soon as it flies towards Link.
Test Quest: https://www.dropbox.com/s/1vc7f0awa1u9jd4/spintiletest.qst?dl=0
By the way, its default data 1 properties listed above are the same as before.

09-27-2014, 06:29 PM

10-04-2014, 01:44 PM
I see that you fixed the default animation. To be honest, I don't understand why some animation types just don't sit too well with certain types of enemies.