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View Full Version : The River of Destiny Announcement and Demo Release



Floundermaj
03-24-2014, 09:06 PM
I'm pleased to announce an update to my Demo:

The Legend of Zelda: The River of Destiny

This is a Story Driven quest using a Modified Pure tileset, designed for ZC 2.5.

This Demo progresses the quest a lot further than the last one, and actually allows you to explore a large part of the first overworld.

Watch this thread for more.

Link to demo:http://1drv.ms/1k3B48h

I'm also releasing today a Demo that strictly covers the First Major Dungeon, Level 1 - Goriya Lair. After the Title screen, you will be warped to the Level entrance and the demo will end when you leave the Dungeon after obtaining the Pendant of Wisdom. Link has been pre-equipped with everything he would normally have at this stage, plus 3 extra bottles of Purple Potion. This Demo is primarily for the purpose of testing Level 1.

Link to Level 1 Demo: http://1drv.ms/1v3G3Jd

Don't forget to look at the readme file.

Check out these Screenshots:

http://imagizer.imageshack.us/v2/280x200q90/46/srqi.png (http://imageshack.us/photo/my-images/46/srqi.png/) http://imagizer.imageshack.us/v2/280x200q90/34/ce6m.png (http://imageshack.us/photo/my-images/34/ce6m.png/) http://imagizer.imageshack.us/v2/280x200q90/703/hhnz.png (http://imageshack.us/photo/my-images/703/hhnz.png/) http://imagizer.imageshack.us/v2/280x200q90/538/79db29.png (http://imageshack.us/photo/my-images/538/79db29.png/)

http://imagizer.imageshack.us/v2/280x200q90/537/0a8613.png (http://imageshack.us/photo/my-images/537/0a8613.png/) http://imagizer.imageshack.us/v2/280x200q90/536/67133f.png (http://imageshack.us/photo/my-images/536/67133f.png/) http://imagizer.imageshack.us/v2/280x200q90/901/70d12e.png (http://imageshack.us/photo/my-images/901/70d12e.png/)

http://imagizer.imageshack.us/v2/280x200q90/540/9bdbff.png (http://imageshack.us/photo/my-images/540/9bdbff.png/) http://imagizer.imageshack.us/v2/280x200q90/539/7947b1.png (http://imageshack.us/photo/my-images/539/7947b1.png/) http://imagizer.imageshack.us/v2/280x200q90/536/b1a921.png (http://imageshack.us/photo/my-images/536/b1a921.png/) http://imagizer.imageshack.us/v2/280x200q90/539/b8a851.png (http://imageshack.us/photo/my-images/539/b8a851.png/)

Share and enjoy!

Floundermaj
04-12-2014, 10:35 PM
Anyone try this yet? I was hoping for some feedback.... :raisedeyebrow:

GrantGreif
04-14-2014, 04:53 PM
This quest looks like it'll be completely amazing. The scripted buttons are cool (although a bit awkward if you don't change the configuration), the story, graphics and mechanics are pretty neat, and I really liked the humor. I can't wait for it to be finished!

SUCCESSOR
04-14-2014, 10:35 PM
Wow, that was really great. I wish there was more to it. If you want more attention you might want to dress up your original post to be more appealing. At least add a screenshot or two and a bit of info.

jwex001
04-15-2014, 08:59 PM
This looks so cool. Like Succesor said, "I wish there was more to it." What little bit there was is going to leave me on the edge of my sear wishing for more, and waiting for the full quest. If you need a beta tester i would love to volunteer as one for you. I have done some testing before, but that was before my old laptop died suddenly. I would love to do it again for you.

Floundermaj
07-19-2014, 09:56 PM
Demo has been updated and I've added some screenshots. Please let me know what you think!

MasterSwordUltima
07-21-2014, 06:25 AM
I dig this. The concept of going underwater for artifacts and such was great. The dungeon was great. It took me a while to figure out that "What is Right is never wrong" block puzzle. Very cool stuff. I especially enjoy all of the Zelda II references.

SUCCESSOR
07-22-2014, 04:09 AM
Very enjoyable demo. It made me very excited about seeing the full quest. That's exactly what a demo should do so, bravo! How far along is the quest?

Floundermaj
07-22-2014, 07:30 AM
I probably only have about 15-20% of the quest done.... All the overworlds are complete, but I haven't started any of the major dungeons, and many other interiors are not started either. I've spent a lot of time scripting, and not enough time building. I also wish I picked a more complete tileset. I find that I'm ripping a lot from other tilesets. I really need to plan out the dungeons, because that's the next big thing I need to do.

I'm curious though, did anyone get stuck in the jail cell right after Link was thrown into the dungeon? I half expected to get some replies telling me the demo was broken because there was no way out of the jail. Was it that easy to figure out?

edit: Also, I'm very proud of the custom map screens and functionality... any feedback on that? That is probably the most complex script I've developed to date, it took a lot of time to get right, but I hope it was worth it.

SUCCESSOR
07-22-2014, 06:24 PM
I'm curious though, did anyone get stuck in the jail cell right after Link was thrown into the dungeon? I half expected to get some replies telling me the demo was broken because there was no way out of the jail. Was it that easy to figure out?

I was having problems with it but I switched to another window to do something and it chimed the secret sound. I figured you have to wait without doing anything for a certain amount of time?

MasterSwordUltima
07-22-2014, 07:53 PM
Yeah, I figured if you press nothing for a short while, the guard swaps out with the other guard who lets you out. I enjoyed the subtle Metal Gear reference there.

Floundermaj
07-22-2014, 08:47 PM
Yeah, I figured if you press nothing for a short while, the guard swaps out with the other guard who lets you out. I enjoyed the subtle Metal Gear reference there.

LOL if there was a metal gear reference, I was sadly oblivious to it... I actually had in mind a puzzle from Oracle of Ages where the owl statue tells you that a silent watch was needed. To solve the puzzle you need to do nothing for a time and the armos blocking your way comes to life after awhile. I also figured that if the guard told you enough times to quiet down, you'd get it...

MasterSwordUltima
07-23-2014, 12:22 PM
The "Hey keep it down in there" line the guard says. That's like 90% similar to how the guard (Johnny) acts in Metal Gear Solid for whenever you make various sounds. Sometimes just by walking. Unintentional or not, I still enjoyed the similarity - it goes well with the humor.

SUCCESSOR
07-23-2014, 04:04 PM
I guess we were all reminded of different games. I thought of Chrono Trigger. I figured after a certain amount of pestering the guard might try to teach me a lesson. When that didn't happen I figured it was just a matter of time. When that took to long I switch to another window to do something else and then the secret triggered. :shrug:

Also, I didn't really notice the map. I just figured it had the same useless map of most Zquests and didn't really need it anyway. I can tell by the little mini dungeon intro what your later dungeons might be like and a good map will be very handy. I will probably poke in the quest to explore a bit more but it didn't seem like it was possible to reenter the dungeon. I really got a kick out of how you told the story. As a person that despises long quest intro I can honestly say I didn't feel like blowing my brains out or boredom quittting once. Also, enjoyed that your NPCs all had interesting stuff to say though the town was pretty cluttered and hard to move around in.

Floundermaj
07-24-2014, 09:28 AM
I would agree that that town is a bit cluttered. I'm trying to fit a lot into one screen.

On another note, the Demo has been updated to provide a major improvement to the map screens. Previously, the map was accomplished using an auto-warp that brought you to a map screen. As a result, when you exited the map and warped back, the screen reset. I reworked the script to display the map on Layer 7 of the current screen and freeze the screen underneath. As a result the screen does not reset. It works so much better now. I made a brief youtube video demonstrating the map functions.

http://youtu.be/Ausz-kCi4rk

Oh and also, Chrono Trigger was part of the inspiration for the Jail puzzle. I always remembered how LONG it seemed like you were in the jail there and I wanted to capture that, but with a twist... the harder and longer you try to get out, the longer it will be until you actually get out, lol.

Edit: On second thought, I may be thinking of the Jail scene in an old SNES game called "Illusion of Gaia."

jwex001
07-27-2014, 07:23 PM
Tried it, love, it, waned to kill the jail scene. can not wait until the next update!!!

Floundermaj
11-21-2014, 03:53 PM
Today I've completed Level 1 of the quest and uploaded a Demo of Level 1 for all to Share and Enjoy. This is a limited demo, only containing the Title screen and Level 1, nothing else. Link has been pre-equipped for the dungeon, and given some extra potions.

This Demo is primarily for the purpose of testing the dungeon, so if anyone is willing to perform a thorough test and give me some advice and whatnot, feel free. I'm particularly concerned with Balancing the difficulty.

Also, I'm always open to suggestions and criticisms; don't hold back.

Link to the Demo is in the OP, but I'll put it here also :P

http://1drv.ms/1v3G3Jd

Have fun and please give me feedback!

Floundermaj
01-19-2015, 04:58 PM
I'm happy to say that this Quest is alive! :cool:

I'm actively working on this quest, though to be honest work is slow. I'm finding that there is an incredible amount of work to bring this quest to life!

Here is a quick rundown of the various game elements, a brief description, and their status:

Game World
Level 0 - Overworld - There are 2 main BS-type overworlds, North and South Hyrule. Status: Complete!
Level 1 - Goriya Lair - The desert headquarters of the Goriya, filled with quicksand and Lanmolas. Status: Complete!
Level 2 - Moblin Fortress - An ancient, abandoned fortress on a cliff overlooking a forest, taken over by the Moblins, but filled with ancient guards and booby traps. Status: Not Started.
Level 3 - Ice and Vire Peak - A snow covered and icy mountain with a fiery interior, home to Vires. Status: Not Started.
Level 4 - Kings's Tomb - The Ancient catacombs and tomb of an old King of Hyrule. What relic did this king hide there? Status: Not started.
Level 5 - Midoro Ruins - The ruins of the old Palace in Midoro Swamp. Status: Not Started.
Level 6 - Island Ruins - The ruins of the old Palace on Crescent Island. Status: Not Started.
Level 7 - Parapa Ruins - The ruins of the old Palace in Parapa Desert. Status: Not Started.
Level 8 - Hyrule Castle - Battle for the fate of Hyrule! Status: Not Started.
Level 9 - Temple of Light - Travel the River of Destiny to the Final Battle! Status: Not Started.
Level 10 - Underwater Overworld - There are 2-full overworlds to explore of Underwater Hyrule. Status: Complete!
Level 11 - Hyrule Castle Dungeon - Mini-dungeon, escape from Hyrule Castle through a secret tunnel! Status: Complete!
Level 12 - Rauru Labyrinth - Mini dungeon, hidden under Rauru town, a classic 7-circuit labyrinth with a fearsome beast in the center. Status: In progress.
Level 13 - Ruto Windmill - Mini Dungeon, The central windmill in the mountain town of Ruto. Status: Not Started.
Level 14 - Death Mountain - Mini Dungeon, Scale the Mountain and it's maze of caves to recover the most famous artifact of all! Status: Not Started.
Level 15 - Spectacle Rock - Mini Dungeon, The Entrance to Death! Status: Not Started.
Caves - Many underground and secret areas all over Hyrule and under the water. Status: In progress.
Interiors - Many houses, shops, chapels, and other buildings scattered around Hyrule. Status: In Progress.
Prologue Area - A small area that begins the story. Status: Complete!
Possibly other Areas - TBD

Game Engine
Subscreen - Complete!
Game Controls - Complete!
Diving Suit/ Underwater System - Complete!
Custom Map System - Complete!
Other custom Scripts - TBD

Cutscenes
Opening Splash and Title Screens - Complete!
Prologue - Complete!
Begin Main Quest - Complete!
Mid Quest - Not Started.
End Quest - Not Started.
Epilogue - Not Started.
End Credits and Splash screens - Not started.
Boss Cutscenes - TBD

Other
NPCs - In Progress.
Sidequests - In Progress.
Enemies - In Progress.
Items - In Progress.


As you can see I have a lot of work to do. I will update this post as I complete the various game elements. Note that anything in the list above marked complete may be tweaked as development continues.

I hope to get this quest done by the end of this year.

As always, check out the demos, and let me know what you think!