XMuppetSB
01-16-2014, 01:46 PM
Okay, at one point in time, somebody mentioned some problems with the Zelda 3 Animation previews:
1. The Stab and Pound Sprite previews are shown to use 3 frames, whereas in ZC itself, stab only uses one stab sprite, and pound only uses one pound sprite and the stab sprite.
2. The Floating, Swimming, and Diving Sprite previews are shown to use 4 frames, even though in ZC itself, only 3 tiles are used for each of these.
3. The Slash Sprite previews are shown to use 6 frames, whereas in ZC itself, they only use one slash sprite and the stab sprite.
Back then, _L_ mentioned that the real problem was the sprite animation previews in ZQuest were very misleading. So, for the next version, these Zelda 3 animation previews still need to be corrected.
Also, it would be nice if we could have a second Z1 Animation Style. Except instead of having the up facing tiles use flip animation, why not make them use 2 frame animation? This one could be called Zelda 1 (Fixed).
1. The Stab and Pound Sprite previews are shown to use 3 frames, whereas in ZC itself, stab only uses one stab sprite, and pound only uses one pound sprite and the stab sprite.
2. The Floating, Swimming, and Diving Sprite previews are shown to use 4 frames, even though in ZC itself, only 3 tiles are used for each of these.
3. The Slash Sprite previews are shown to use 6 frames, whereas in ZC itself, they only use one slash sprite and the stab sprite.
Back then, _L_ mentioned that the real problem was the sprite animation previews in ZQuest were very misleading. So, for the next version, these Zelda 3 animation previews still need to be corrected.
Also, it would be nice if we could have a second Z1 Animation Style. Except instead of having the up facing tiles use flip animation, why not make them use 2 frame animation? This one could be called Zelda 1 (Fixed).