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View Full Version : 2.5.2 FFC Flags Script 1-5



Tamamo
12-11-2013, 01:41 PM
This would be useful for when you want a global script to manipulate every ffc that fulfills a boolean condition and don't want to attach a script to it.

Zim
12-11-2013, 02:01 PM
You could use the D0-D7 integers in the last tab on the FFC menu for this in a variety of ways. Make a global if ffc->InitD[0]>0 or == a specific number, or match a specific variable for cross-referencing...
When ffc FFC = Screen->LoadFFC(i);
int N = SuperMatchupNumberforNPCTriggeringofEVENT(S)
if(FFC->InitD[0]==N&&ALTERNATEOTHERCONDITIONMET){MAKESTUFFOKKURLIKEDANC INGWITHNPCSETWITHFFCSTYLINGSOF D0 == N;}

So not only could the args be used as booleans, they could be used for even more specific multi condition booleans.

Another tab for this would be pointless, unless you're running out of args per ffc, which is easily resolved in most cases as the InitD can be set at any time, or have deep, personal issues with clicking checkboxes instead of typing numbers in.

I'd like this though too.