Jamian
10-28-2013, 03:09 PM
Promised Lands
a quest by Jamian
Here's some information about my upcoming new quest, "Promised Lands", which I had already announced on PureZC.
This time I wanted to make a shorter and tighter quest, so there are "only" 8 dungeons, albeit all of them are long multi-floor ones, so the total playing time should be more than satisfactory. I used an unreleased tileset that Moosh made, which is close to classic but with several improvements.
Your starting location:
http://s22.postimg.org/g2nuvz229/zelda002.png
Darkness is a thing:
http://s22.postimg.org/d4qw29uep/zelda003.png
Block puzzles are a thing:
http://s22.postimg.org/ah1frx1dd/zelda006.png
So are traps:
http://s22.postimg.org/zbkxlzm7l/zelda008.png
And minigames:
http://s22.postimg.org/6guafoawh/zelda007.png
No item is given without a fight:
http://s12.postimg.org/es9866x65/zelda001.png
Every time you kill an enemy, they have a small chance of dropping a soul. When you collect an enemy's soul, you can add it to your collection in the Souls House. This works as a bestiary for all the common enemies found in the quest.
http://s24.postimg.org/eqvza1tat/zelda012.png
The cartographer draws treasure maps, showing you a few unlikely spots where you can find secrets in the overworld. The trick is: he draws his maps very crudely, so you'll have to figure them out and make the connection when you happen to be in the corresponding screen.
http://s24.postimg.org/by2rq0syd/zelda013.png
Ulrira (the helpful old man from Link's Awakening) makes a return here. If you get stuck, find a phone booth and give him a call, he might be able to help!
http://s24.postimg.org/covhvsvbp/zelda014.png
I've really improved my scripting skills since last time, so there are several custom scripts in this quest, including fully scripted bosses and minibosses.
There is no release date but it should be in the near future.
a quest by Jamian
Here's some information about my upcoming new quest, "Promised Lands", which I had already announced on PureZC.
This time I wanted to make a shorter and tighter quest, so there are "only" 8 dungeons, albeit all of them are long multi-floor ones, so the total playing time should be more than satisfactory. I used an unreleased tileset that Moosh made, which is close to classic but with several improvements.
Your starting location:
http://s22.postimg.org/g2nuvz229/zelda002.png
Darkness is a thing:
http://s22.postimg.org/d4qw29uep/zelda003.png
Block puzzles are a thing:
http://s22.postimg.org/ah1frx1dd/zelda006.png
So are traps:
http://s22.postimg.org/zbkxlzm7l/zelda008.png
And minigames:
http://s22.postimg.org/6guafoawh/zelda007.png
No item is given without a fight:
http://s12.postimg.org/es9866x65/zelda001.png
Every time you kill an enemy, they have a small chance of dropping a soul. When you collect an enemy's soul, you can add it to your collection in the Souls House. This works as a bestiary for all the common enemies found in the quest.
http://s24.postimg.org/eqvza1tat/zelda012.png
The cartographer draws treasure maps, showing you a few unlikely spots where you can find secrets in the overworld. The trick is: he draws his maps very crudely, so you'll have to figure them out and make the connection when you happen to be in the corresponding screen.
http://s24.postimg.org/by2rq0syd/zelda013.png
Ulrira (the helpful old man from Link's Awakening) makes a return here. If you get stuck, find a phone booth and give him a call, he might be able to help!
http://s24.postimg.org/covhvsvbp/zelda014.png
I've really improved my scripting skills since last time, so there are several custom scripts in this quest, including fully scripted bosses and minibosses.
There is no release date but it should be in the near future.