XMuppetSB
09-20-2013, 10:36 PM
Some time in 2007, _L_ posted a thread about some new enemy editor misc properties he was considering implementing after 2.5. The thread can be found here:
http://armageddongames.net/showthread.php?83245-New-Enemy-Misc-Attributes-(not-usable-yet)
PS: Speaking of _L_, we haven't seen him in over a year now, and I'm not sure if there's anyone else out there who knows how to add new features to things like the enemy and item editors. Besides, the only features listed in that thread that have since been implemented are walking enemy misc attributes (although not all of them), and different status effects, shot types and death types.
There was also some discussion about merging the Moldorm and Lanmola classes into a single enemy class for segmented enemies.
http://armageddongames.net/showthread.php?83245-New-Enemy-Misc-Attributes-(not-usable-yet)
PS: Speaking of _L_, we haven't seen him in over a year now, and I'm not sure if there's anyone else out there who knows how to add new features to things like the enemy and item editors. Besides, the only features listed in that thread that have since been implemented are walking enemy misc attributes (although not all of them), and different status effects, shot types and death types.
There was also some discussion about merging the Moldorm and Lanmola classes into a single enemy class for segmented enemies.