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XMuppetSB
09-20-2013, 10:36 PM
Some time in 2007, _L_ posted a thread about some new enemy editor misc properties he was considering implementing after 2.5. The thread can be found here:
http://armageddongames.net/showthread.php?83245-New-Enemy-Misc-Attributes-(not-usable-yet)

PS: Speaking of _L_, we haven't seen him in over a year now, and I'm not sure if there's anyone else out there who knows how to add new features to things like the enemy and item editors. Besides, the only features listed in that thread that have since been implemented are walking enemy misc attributes (although not all of them), and different status effects, shot types and death types.

There was also some discussion about merging the Moldorm and Lanmola classes into a single enemy class for segmented enemies.

Gleeok
09-21-2013, 12:18 AM
Most of those are actually already part of 2.5. He worked on it for a long time.

As for what he's doing nowadays I cannot say.

XMuppetSB
09-21-2013, 12:51 AM
Well, there is still a handful of things on this list that still have not been programmed as of yet, including the following:
Touch effects- Parity, Drag Away (helpless), Drag Away (can attack)
Walking enemy patterns- 8-way, Submerge, Submerge (8-way), Jump when attacked
The merging of the Peahat, Keese, and Ghini classes into a Floating Enemy class, and the fire only when resting property for that as yet nonexistent enemy type
The splitting of the Wizzrobe class into Teleporting Enemy and Phasing Enemy, the Z3 Wizzrobe Pattern, the Teleporting Wizzrobe Tribble death attribute
Freeform properties for Aquamentus, Gohma, and Moldorm
New direction properties for traps
Property to determine what combos Zoras can appear on
Projectile shooters that only fire when Link attacks
Z3 Moldorm Attributes (only tail is vulnerable, and all segments die simultaneously)

ctrl-alt-delete
09-21-2013, 02:34 AM
It's gonna be a while before new features are implemented. The current priorities are bug fixes and either organizing the code or a complete rewrite of the code.