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View Full Version : [2.5.2] Whistle Vulnerabilities in the Enemy Editor



CJC
08-07-2013, 09:12 PM
Formerly Whistle Vulnerabilities in Enemy Editor

It might be nice to have a pull-down in the enemy editor that controls how the enemy reacts to the whistle. It might stun some enemies (like a bomb does to Dodongo) or kill them in one shot (like the whistle currently does to DigDogger), or it might inflict damage (not OVERTLY broken if you can limit how many times the whistle can be used on-screen, or if you set a high Ignore threshold).

Further customization options, such as the ability to dictate ANY enemy death behavior (I'm looking at you Wizrobe and Digdogger) would also be appreciated.


Finally (and most importantly), it would be much appreciated if tool tips were added to the Enemy Editor (in the form of a ? button), especially in regards to enemy miscellaneous values.