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Saffith
07-29-2013, 04:20 PM
Windows (http://zeldaclassic.com/files/zc-2501-rc1-win.zip)
Mac (http://zeldaclassic.com/files/zc-2501-rc1-mac.tgz)
Linux (http://zeldaclassic.com/files/zc-2501-rc1-linux.tar.gz)


mirrors:
Windows (http://filesmelt.com/dl/zc-2501-rc1-win.zip)
Mac (http://filesmelt.com/dl/zc-2501-rc1-mac.tgz)
Linux (http://filesmelt.com/dl/zc-2501-rc1-linux.tar.gz)


Mostly bugfixes, but there are a few other changes.

On Windows and Linux, ZC now allows only one instance at a time (ideally, this should be the case on Mac, too, but I haven't gotten it working yet). As far as I know, this works correctly, but it's only been tested on a couple of platforms. If ZC simply refuses to start and doesn't even write anything to allegro.log, it's possible there's a problem related to this.

ZQuest now has a page for compatibility rules. These rules are set automatically on quests made in older versions. The new dialog is meant to be used only to view and disable these rules. No effort has been made to ensure that they work as expected if enabled manually, and, if they do, there's no guarantee that they will still work in future versions.

The MIDI patch fix on Windows is now disabled by default. To enable it, set midi_patch_fix=1 under [zeldadx] in ag.cfg.

There's also a save indicator available now. Toggle it via Settings -> Save Indicator.


I don't expect this to be in RC for long. There's not much I'm worried about having broken and not much more that needs done.



Changes since 2.50:
Crashes fixed:
- Enemy has "Breath" firing type but no weapon
- Warp with wavy effect while the screen is shaking
- Too many drawing commands used in one frame
- Tribble carrying an item
- Parts of segmented enemies are killed in unexpected ways
- Selecting an item

Compatibility changes:
- Adjusted the hammer's hitbox
- The hookshot can pass downward through a solid combo in old quests
- Adjusted the hookshot's grab point in old quests
- Overworld DMaps can be offset in old quests

Other problems fixed:
- Other-type enemies can have bomb blast weapons
- Clocks no longer make Peahats vulnerable
- Tile select screens that should allow flip always do so now
- Quest->Defaults->Map Styles now resets map styles instead of tiles
- Fixed some errors in the first and second quests
- After loading a quest, it no longer lists the scripts from the previously loaded quest
- Link can no longer through pushed blocks
- Fixed item scripts sometimes being unable to set ffc->Script
- Wizzrobes should no longer get stuck in the corner
- The hookshot and raft work better in sideview now
- Fires created by scripts no longer permanently light the room when the temporary lighting rule is enabled
- Five-digit string control code arguments should now be read correctly
- Inherent flag 10 on pound combos works now
- The info type editor should now handle reordered strings correctly
- Fixed the Bow & Arrow item class not displaying the items' names
- Fixed some bugs in std.zh
- Fixed possible graphical corruption on the file select screen
- Rocks' misc. attributes are displayed correctly now

Other changes:
- Only one instance of ZC may run at a time
- Added a compatibility rules dialog
- The game window doesn't close until it's finished saving
- Added an optional save indicator
- Added help text for the Bow & Arrow and Letter Or Potion classes and made it clearer that they shouldn't be assigned to items
- The MIDI patch fix on Windows is now optional
- Removed the quest rule "Weapon Animation Fix" since it was never implemented

ctrl-alt-delete
07-30-2013, 11:48 AM
@Saffith (http://armageddongames.net/member.php?u=38582) , got the links uploaded to zc.com.

Windows (http://zeldaclassic.com/files/zc-2501-rc1-win.zip)
Mac (http://zeldaclassic.com/files/zc-2501-rc1-mac.tgz)
Linux (http://zeldaclassic.com/files/zc-2501-rc1-linux.tar.gz)

I've contacted DD about Shardstorm as well.

SUCCESSOR
08-06-2013, 01:21 PM
I seem to be having a problem getting this one going. 2.5 runs without effort.

EDIT: Nevermind.

Imzogelmo
08-07-2013, 01:55 AM
I'm just curious which errors in the first and second quests were fixed.

(I've described fixes for 2 more errors in the NES compatibility forum)

luckilla
10-08-2013, 06:59 PM
I am very glad i found this forum to download Zc 2.50.1 rc1. I am happy with the improvements with this build, as it is an improvement from the 2.5.0 public release. I look forward to the next release candidate. I am new to posting threads, but I have been playing Zelda Classic for a few years.

I played the 1st quest, and a Lynol got stuck at the bottom right. That is the only glitch I found so far.