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MasterSwordUltima
04-17-2013, 03:42 PM
I'm ashamed at all of you, for not posting this before me. I mean, this is THE home of Zelda Classic - I thought you guys would be going nuts over this.

And it's based on LTTP of all games too. That's the FF6 of Zelda games, isn't it? I dunno. But what I do know is, this three dimensional layering mechanic looks like fun. The chalk-zone wall thing looks, eh, I dunno. I don't hate it, but it looks like it'll be a annoyance. Everything else looks pretty neato - back to top-down view and everything.

erm2003
04-17-2013, 04:31 PM
It did look good. If anyone didn't see the news yet here is a link the article with a video that shows a few seconds of game play:

http://www.ign.com/articles/2013/04/17/everything-from-todays-nintendo-direct

I am excited about a few games now. The Yoshi's Island game looks great in the few seconds they showed, but also coming to the Virtual Console... Earthbound!

EDIT: Here is another link that has a video with more footage.
http://www.ign.com/articles/2013/04/17/new-zelda-game-announced-for-nintendo-3ds

mrz84
04-17-2013, 07:33 PM
I didn't know about it until about 1 hour ago. And then my head exploded. I'm still cleaning the walls.

As for Earthbound, its coming to the VC..............................on Wii U only (thus far) so if I wanna play it, I'll have to get a Wii U OR get a working copy of the SNES cart on ebay, both for about the same price. Granted I do want to get a Wii U, I'm holding out on it until either a price drop or more games come out, because, to be blunt, it has only a few games for it right now I want that ONLY it has. Kinda like how I don't have a PS3 yet for those same reasons, except for the PS3, those are ALMOST all Disgaea games (3, 4, and the upcoming D2 sequel to the original)

The Yoshi's Island game looks pretty good. I'll wait until more info is released before letting my brain explode again.

And then there's the Animal Crossing stuff. I know I was already going to get the game, but that XL bundle looks tempting as my original 3DS is starting to get a little ragged. Both cosmetically and control wise (sometimes the L and R button take more than one press to respond, but that probably is a downside to playing the shit out of Kid Icarus Uprising) and might save up for that and do a system transfer and keep the 1st 3DS for streetpass/spotpass/whatever purposes unless one of my younger brothers want it AND will play it on a regular basis.

SUCCESSOR
04-17-2013, 07:37 PM
The chalk-zone wall thing looks, eh, I dunno. I don't hate it, but it looks like it'll be a annoyance. Everything else looks pretty neato - back to top-down view and everything.

I agree with you here. The last thing the Zelda series needs is a shitty gimmick. How does that add to the gameplay?

Also, if you didnt post about this I wouldnt have heard of it.

mrz84
04-17-2013, 09:46 PM
How does that add to the gameplay?


From the looks of it, its for getting around certain areas in dungeons. It might have other uses we haven't seen yet or where/how it came from/works exactly. For all we know its an item like those magnets in 4 Swords for getting around areas you otherwise couldn't. We'll just have to see as more comes to light or whenever the game is released, whichever comes first.

Glenn the Great
04-17-2013, 11:26 PM
I agree with you here. The last thing the Zelda series needs is a shitty gimmick. How does that add to the gameplay?


You should know by now that it wouldn't be a Nintendo game if it didn't carry some shitty gimmick.

In all seriousness, the last several Zelda games have been heavily criticized for not bringing anything new to the table.
While I think the Zelda formula is fine, and that recent games have suffered more from lack of content, poorly-designed/too-easy dungeons, annoying NPCs, and just casualized kiddification in general, I can't fault them for trying to do something new.
The chalk thing doesn't look too bad... it could have been much worse, you know. At least we aren't having to shout into the microphone this time around (maybe that's a future announcement?)

I don't like how Reggie refers to the graphics as being cartoon-like.
When I was an 8-year-old playing Link to the Past for the first time, I didn't see the game as cartoon-like. I saw it as a downright serious epic, on the level of the original Conan, that was rendered in the most cutting edge technology available to gamers at the time. Links little pixelized face was saying "Shit has hit the fan and I'm on a mission. If I fuck this shit up I am going to die."
Needless to say I'm bracing myself for the kid-Link sound effects every time I swing my sword, and the homosexually-suggestive moaning from Tingle.

I think the game has great potential, but I hope that Nintendo takes the feedback from old-school fans like myself seriously. Apparently grown Japanese men are really into the gripes mentioned above, so maybe I should be happy to take what I can get. It's been over 21 years, after all.

CJC
04-18-2013, 12:55 AM
I agree with Glenn. On several points, actually, but the one I'm talking about is the sound effects. One of the biggest things that annoyed me about the re-release of A Link to the Past was the constant grunting that he made every time he swung the damn sword! Seriously, throw in a random number generator and have him grunt like, once every forty swings or something. Not every swipe of a deadly weapon has to be accompanied by an exclamatory shout.


This is the first I'm hearing of this game, though. Well, the second, actually. Operation Moonfall linked to a Nintendo vote for which the fans would like more: an aLttP sequel or a remake of MM. Looks like the first one won.

The graphics look pretty good, actually, but I don't intend to buy a new system (even a hand-held), so I'm never going to play it.




As for Zelda gimmicks, I loved the concept of the Dominion Rod in Twilight Princess, but after the Temple of Time it got relegated to 'Bomb Plus', serving little purpose other than moving statues off of switches. I swear, there's only like three Dominion puzzles that are legitimately PUZZLES in the whole world map, and even those are laughably simple. And in the dungeons to follow? Not a whiff of Dominion usage (but that's going into another issue I had with Twilight Princess, the complete failure to extend the complexity of dungeons by forcing tool interaction... a feature only the final dungeon embraces [and barely at that] ).

Aliem
04-18-2013, 01:19 AM
Holding off on more information, but I'm definitely interested. this might be the last push I need to finally get a 3DS.

Brasel
04-18-2013, 10:26 AM
I'll end up getting this. I bought a 3DS a couple months ago for the Virtual Console. I agree that I really don't want to hear kid Link grunts throughout the game. It's so annoying.

MasterSwordUltima
04-18-2013, 04:57 PM
Wait...are you serious!? They chose Lttp over Majora's Mask!? The Majora's Mask fanbase is overwhelming, I would not have predicted Lttp to win. I would much rather have Majora's Mask expanded on. Termina is a down-right fascinating place.

Nicholas Steel
04-20-2013, 05:00 AM
Just some more Links for people to check out.

Gameplay (completion of a dungeon) and direct audio feed from console: http://www.zeldadungeon.net/2013/04/zelda-3ds-uses-orchestrated-link-to-the-past-soundtrack/
Comparing overworld to LttP: http://gengame.net/2013/04/comparing-the-zelda-3ds-overworld-to-a-link-to-the-past-a-bit-too-close-for-comfort/

erm2003
04-20-2013, 10:01 AM
franpa Thanks for those links. I watched the entire video with the demo dungeon and I have to say I am impressed with the new ideas and how they are implementing them. I can't wait for this one to come out! I am sure it will be a day 1 purchase for me.

mrz84
04-20-2013, 12:09 PM
Watched the demo dungeon vid. I think this could turn out pretty good. I have the feeling they might re-use a few other bosses, while throwing in new ones. My only other concern is where will this game fit into the overall "canon" of Zelda other than obviously after LttP? And how long after it? A few months? Years? I'm wondering and wondering and feeling antsy about it. Story has always been a big thing for me in games after all.

Dark Knight
04-20-2013, 03:09 PM
Watched the first link posted (the gameplay/dungeon completion video) and the game itself looked pretty neat. The graphics were wonderful and the music sounds great. The same great gameplay that made the first LttP popular still seems to be here and the use of 3D appears well thought out. That said, the 2D chalk drawing bullshit looks tedious and annoying. It did not appear to add anything remotely fun to the gameplay. That said, I am kind of excited for it and will reserve judgment of this new gimmick for the final product.

Glenn the Great
04-20-2013, 03:45 PM
My only other concern is where will this game fit into the overall "canon" of Zelda other than obviously after LttP? And how long after it? A few months? Years? I'm wondering and wondering and feeling antsy about it. Story has always been a big thing for me in games after all.

I've always treated each Zelda game as though it lives in its own alternate universe with any apparent connections to any of the other games being mere coincidence.
The only exception of course is when a game explicitly refers to events from another game (such as Majora's Mask taking place shortly after the end of Ocarina of Time).
I don't put a lot of stock in Nintendo executives drawing timelines or confirm/denying theories.. I see that as Nintendo trying to cater to and establish a dialogue with the fan community. Basically I believe what I see in the games.

That being said, I do wonder whether this new 3DS game will truly be a direct continuation, or whether it will be a game set in the same world that makes no mention of Link to the Past, and could thus be seen as a "re-imagination" of that game.
I'm thinking it will turn out to be the latter, as I feel that Nintendo wants to assume that most people who buy the game will be too young to have played Link to the Past.

mrz84
04-21-2013, 01:40 AM
Ya, Hyrule Historia made my mind go 'wtf?!' with its timeline. the third outcome that Nintendo pulled out of somebody's ass just made me think what they were on when they came to that conclusion that it would be a valid time split for OoT. I could go into a rant about my idea for the time line, but that's not what this topic is for, sooooooooooooooooooooooooooooooooooooooo.

I have to agree with you about the last part of your post Glenn. If its a direct continuation, there has to be some sort of plot that would make sense (Link DID kill Ganondorf at the end of LttP afterall and restore the Sacred Realm to its former glory with the Triforce) so unless Ganny somehow returns, I wonder how it would work. If its a re-imagining of LttP, that would, on one hand, be interesting. But on the other, that's like saying that the original LttP wasn't doen the way the wanted it to and only now are they able to do that. Kinda like with George Lucas and the re-releasing of the original Star Wars Trilogy with "enhancements" and extra scenes.

Nicholas Steel
04-21-2013, 04:02 PM
Well the GBC games demonstrate Ganon being ressurected without a Triforce and I don't think Spirit Tracks final boss is Ganon... so there's plenty of directions the game can go in.

mrz84
04-21-2013, 07:30 PM
I haven't finished Spirit Tracks yet, but I'm pretty sure its an evil entity that isn't Ganny. I might have to check to be sure. And I forgot about the Ages games, though granted that's because I've only played them via emulator (that'll cahnge one they're released within the next month on the 3DS VC) and didn't get very far.

Nicholas Steel
04-24-2013, 05:56 AM
Question: Will this detail what Link's wish was when he touched the Triforce?

CJC
04-24-2013, 08:40 PM
Question: Will this detail what Link's wish was when he touched the Triforce?

I thought the credits of aLttP did that.


The maidens were released, his uncle 'recovers' (by coming back to life), the boy with the bug-catching net gets over his illness (which was pretty extreme... he was bedridden for weeks), the barman's son comes back from the Dark World (and being a tree), the bully makes a friend, the Zoras sell more flippers (I don't know why Link wished for that, but meh), and the Master Sword goes back to sleep.


...Which makes you wonder if it was awake. Fi?

Nicholas Steel
04-25-2013, 01:44 AM
Fi is the worst side kick in any game. Pretending to be non-human the ENTIRE time to justify being a complete ass and pointing out ridiculously obvious things for no reason only to then right at the very end claim to have human emotions.

Xyvol
04-26-2013, 11:55 PM
and the Master Sword goes back to sleep.

... forever! So the Master Sword shouldn't be in this one, technically. What will we have? Creation of the White or Magic sword? Something fresh and new?

The chalk-walk mechanic is basically just another item to use. From certain point of view, they are all just keys. (A bomb is the "key" for a boulder door.) Every game through out the series has had items that were fun to use and some that weren't so great. I'm interested to see what uses they put it to.

King Aquamentus
04-27-2013, 10:35 AM
That would be kinda interesting, even just a mention of the Magic sword. Admittedly, there's probably a lot of room to work with between this game and the first Zelda, but it would still be a neat reference.