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View Full Version : Is there a Zelda 1 NES Remake with these features?



NoTanFightFan
04-01-2013, 07:07 PM
I was hoping someone in here could help me with this because there are SO MANY QUESTS available. Does anyone here know if there is a Zelda 1 NES Remake that adds the updated sword swinging mechanic and diagonal movements that we get in Link's Awakening, A Link to the Past, and other post NES Zelda games?

Thank guys

Chris Miller
04-01-2013, 07:42 PM
Nope. The only way to do that would be to pretty much re-write the NES assembler code the rom is made of. Nobody's made the attempt as far as I know. But there are some nice hacks out there. Give Zelda Challenge a try. It's been around for about twelve or thirteen years, but it's still the best. I won't post any rom/rom hack links here, but you can find it pretty easily.

NoTanFightFan
04-01-2013, 08:03 PM
Thanks for that info. Do you know if any quests for Zelda Classic have made this possible?

SUCCESSOR
04-01-2013, 08:14 PM
Thanks for that info. Do you know if any quests for Zelda Classic have made this possible?

ZC allows for diagonal movement and sword slashing and most quests that are recently released take advantage of these features. If you want just a quest exactly like Zelda 1 with these added I don't know if that is available but it would be very easy to make.

Chris Miller
04-01-2013, 08:16 PM
I'm sure several have, but I can't think of any right off the top of my head.
You might try The Titan's Quest (http://www.mediafire.com/download.php?24rx733sne0uj8s) (shameless plug!)

Matthew Bluefox made some great remakes of the original, and a couple of new ones based on the original.
http://www.purezc.com/index.php?page=quests&title=&creator=matthew+bluefox&version=&sort=

Jamian
04-01-2013, 08:38 PM
I was hoping someone in here could help me with this because there are SO MANY QUESTS available. Does anyone here know if there is a Zelda 1 NES Remake that adds the updated sword swinging mechanic and diagonal movements that we get in Link's Awakening, A Link to the Past, and other post NES Zelda games?

Thank guys

If you really just want the original Zelda 1 game with sword slashing and diagonal movements, this should take you about five minutes to create. Open the 1st quest file in ZC, toggle these mechanics (which only requires you to tick the appropriate box) and you have it.

NoTanFightFan
04-01-2013, 08:48 PM
AWESOME! Thanks guys. SO SIMPLE!

SUCCESSOR
04-01-2013, 09:25 PM
If you really just want the original Zelda 1 game with sword slashing and diagonal movements, this should take you about five minutes to create. Open the 1st quest file in ZC, toggle these mechanics (which only requires you to tick the appropriate box) and you have it.

Unfortunately 1st.qst is password protected. There was an Example_1st.qst that used to be packed with ZC but I don't know where one would find that or something like it any longer.

NoTanFightFan
04-01-2013, 09:53 PM
I noticed that shortly after posting. I also don't see where these boxes are in Zelda Classic to tick. I still appreciate the help though.

XMuppetSB
04-02-2013, 02:15 AM
Unfortunately 1st.qst is password protected. There was an Example_1st.qst that used to be packed with ZC but I don't know where one would find that or something like it any longer.

Unpassworded versions of all 4 of the official quests can be found right here:
http://armageddongames.net/showthread.php?93483-_L_-What-is-the-password-for-1st-quest-seriously&p=882008&viewfull=1#post882008

Jamian
04-02-2013, 07:35 AM
In Quest -> Init Data -> Misc: tick "Slash" to enable the slashing movement from the start

In Quest -> Graphics -> Sprites -> Link: tick "Diagonal Movement"

NoTanFightFan
04-02-2013, 05:21 PM
First off, I want to thank all you regulars for loading me down with NEWB comments like I would most likely get on other gaming boards.

Second off, I want to sincerely thank you guys for giving your input and offering your help.

Third, I want to say thank you for helping locate these settings, which was so simple, but if you have no idea where to start, it's easy to get lost so I think you for that.

Thank you for posting the quest links that aren't password protected too!

And now, I present you with this dilemma! AhHaHa!

Everything works great, but this slash animation seems to be acting up.
http://i.imgur.com/ybzzJMP.jpg

Does anyone recognize this?

Thanks guys, you've been great help.

Gleeok
04-02-2013, 09:44 PM
It is either quest rule->BS style animation, or, Link Sprite->BS animation, I believe.

Other things like fast scrolling, cool wipes, etc, are pretty nifty as well.

Zim
06-06-2013, 04:11 PM
Is there something different about the collision detection in the example 1st quest? I got the collision working perfectly in a new 2.5 quest, but I just got the original example 1st and applied the scripting to that to scroll the overworld and Link gets stuck on the walls if I press towards the wall and then opposite of it really quick. I tested that out on the new 2.5 and that doesn't happen at all.. So there's something about the example 1st itself that isn't the same?