View Full Version : Graphics and Resources

01-08-2013, 05:37 AM
I only have a few of these so far but I'd thought I would share them; so here ya go for anyone that wants them. As I collect more, as I assemble them, I'll post those too.
http://s20.postimage.org/xrnq1pxd9/monsters_psp.png - example image (these are full 32-bit png in the zip)

*note* zip contains ff1, ff6, dw7 lists, as well as xml info for offsets. -- should be fairly simple to use: x, y, width, and height. (I also forget where I got the individual files originally, so I can only credit the internet...)

Also if anyone would like to contribute graphics or assets I will gladly accept them! :tan: Don't be shy. The more usable the format, the more cookies you get. :)

01-11-2013, 04:45 AM
Here's the complete FF1 tiles for non-palette format. (current working copy)

These are arranged by area, but there are some missing tiles for rooms (when outside them). This is because the NES just changed the palette when you entered a room, but I'm going to have to layer the 'ceiling' tiles to mimic this behavior. All the maps in the game will be automatigically created from these at some point so if anybody wants to rejigger them or tell me that they are arranged stupidly, then do it before I make the maps eh? :P

05-02-2013, 11:38 AM
http://s20.postimg.org/z3y7m6pbd/characters.jpg (http://postimg.org/image/z3y7m6pbd/)

Anyone see any animation frames (or graphics) - or character states - I'm missing in this?
[edit] Or frames reversed I suppose...

What I have in here so far is:
-Waiting (action wait)
-Victory dance
There's also attacking in there, but I'm not sure if they are sequenced right. ...hmm.. We need a sprite guy I think. I am not very qualified at that. :|

Also, screw it. I'm just gonna start putting assets directly in the repo for now. Much easier for everyone that way.

05-02-2013, 12:32 PM
The frames all look good to me, I'd have to see them in action, to be sure, though...