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View Full Version : Zelda II Dungeon Elevator



Majora
01-06-2013, 06:48 PM
Does such a script exist? It should work so that no matter the size of the FFC, the bottom tile is the "solid" one that can be stood on and controlled by the player. But the player cannot move left/right until the elevator is either at the very top or bottom of its path. It should also work between screens.