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View Full Version : BBIV: Guardian Mother (description and demo)



CastChaos
11-25-2012, 06:53 AM
I post this here, too, we will see how it goes.


Ballad of a Bloodline (http://www.twccgaming.com/?page=quests&quest=bb)
BBII: Seasoned Blood (http://www.twccgaming.com/?page=quests&quest=sb)
BBIII: Cousin of Powers (http://www.twccgaming.com/?page=quests&quest=cop)


Playable BBIV demo here! (http://www.purezc.com/forums/index.php?showtopic=57089)

Ballad of a Bloodline IV: Guardian Mother is the fourth mainstream episode of the BB series. It is a story type quest originally started with DoR2.0 on ZC2.5RC2.

http://www.twccgaming.com/zcpics/GMTitle.png

http://www.twccgaming.com/zcpics/GMuserbarSup.png (http://www.purezc.com/forums/index.php?showtopic=53636)

Story:
After emerging from the crystal in which they conserved themselves, Alma and Coral find themselves two years late. The supposed dark magic of the Guardian and the broken seasons tore down the republic and provided warm nest for inner conflicts to grow into wars. Expecting to take revenge on the Guardian, the cousins are surprised to find he is gone and his darkness are inherited by those who dare to wear the mask that was made of the Guardian, the Guardian Mask. There's a bigger problem, for Ester and Prof. Pata, a new scientist, found the source of the chaos of the last decades is the result of worlds colliding, the same problem Alma and Coral unearthed in old Ellivenia. While Coral wants to get to the bottom of the case of the Guardian Mask, Alma rather wants to help stop the World Collision, which is said to be done by meeting some special, newly found sphere fairies that are bound to remote places... But as it usually is, nothing is what it seems... What is the true nature of the World Collision and what is behind the Guardian Mask? Nothing can remain hidden anymore. This is their ballad, this is the end of the line...


Description:
This is intended to be a "big story type" quest, with at least as big map space like BB's Light World, a variety of area types and actual story. I will see what will I have mood for exactly. It's sure that the story will go along two lines with the possibility to change between them anytime. What I try to aim for is that dungeons have unique traps and the overworld keep the player busy instead of just walking through parts.
So far I plan it like this:
-about 3.5+ overworld map space
-8 main dungeons
-8 towers
-multipart final dungeons/towers
-6+ secret dungeons, some being standalone, some being part of another secret area and some being part of a mandatory dungeon
-custom bosses everywhere
-2.5RC5 features powered cutscenes
-2.5RC5's new features made use of (new items, enemies, etc.)


Characters:

Coral: Having had more adventures she wanted and having been locked up in a sword for ages, the direct descendant of the Royal Bloodline would just want a rest, but only after she take revenge on the Guardian. Minding many of her past actions and hated by people for assisting history turning out like this, she wants to investigate the Guardian Mask case first and doesn't really mind the World Collision.

Alma: Reinvigorated by arriving home and relieved that the actual Guardian doesn't exist anymore she is glad to help new Ellivenia to fix the walls of this dimension and stop the World Collision. She kept all equipment she found in old Ellivenia and Exile, but they are weaker now, this is especially true for the Sword of Powers.

Ester: Reincarnation of Estemira, the one playing major role in ending the Tyrant age and bringing the decadency that is Exile. In this life, she was the girl dumped by Knil in the real original events decades ago, and is the real mother of Aleen, as well as former Minister of Nature in the past Parliament of the Republic of Ellivenia. She continued helping the world, which she does now as a historian, mostly by trying to wrap up the World Collision phenomenom. She is relieved that Coral and Alma returned to help.

Professor Pata: Once a farmer who warned Coral for the ice rain two years ago. Now he found his true calling as a scientist and solving the World Collision problem is getting to be his greatest project. He invented many useful things, like a crystal that shows which area belongs to which timeline.

But who are they for real?!

Many other characters reappear from BB/SB, maybe not in the way you would expect.


Now you can ultimately find out about what is behind all the strange strange events in Hyrule and new Ellivenia, including things you probably never ever wondered about, for I'm not exactly a Tolkien-quality story hint weaver and because not that much people care for story enough. So, there will be things like:
-Happy Mask Salesman's situation and plans
-the true nature of LttP Link's wishes at the end of LttP
-the outcome of conflicts between the races
-the truth behind the Tyrant Age
-character opposition of Coral and Alma
-the real meaning of the Portal that led from the Light to the Inverted world
-origin of items like Ocarina of Blood
-the true purpose of the Guard
Plus what I forgot (maybe you can remind me) and the usual or expected things (saving the land from darkness, fight against evil, etc.). And maybe you can find out about why this episode is called "Guardian Mother". Blood can't remain unspilled.

A main feature of new Ellivenia in this time is that there are scientists and historians as very important castes. (I learned the word "caste" from RuneScape not long ago, previously I would have used "class".)
Science has magic and faith as very important components, so scientists experiment and invent using not only mechanics, electronics, fuelitics and chemistry, but also with mystics. I made this up partially for fun and partially to play on the popular "science <-> magic" stereotype often used in cartoons/movies and to play on the recent "science <-> religion" fad of real life. Plus, since science is the finding out how the world works, if magic and faith exists, then science finds out about magic and science, so all fall in place nicely. Since experimenting with non-magical and magical things are both very alike, this GM type science can be used for much fun even by itself.
Historians were inspired by history, interesting historical facts (especially by a history magazine I read on the way back from the airport when we parted with Twilight_Knight near the end of this summer) and history college majors (my mother is a history teacher). In fact, I thought about them much longer ago initially, for I guessed such an ages long history what Ellivenia has only can be unveiled and kept in common knowledge, so Historian is as important a caste is like Mage, Fighter, Summoner, Thief, Spy and such. Now, since new Ellivenia accumulated many hazy events by now especially with Jenova's memory tricks that historians really come handy, so that every NPC can learn about what the players did during BB and SB. 'Cause as you might noticed, NPCs of SB knew next to nothing about the real events of BB.
Why are these two things to oppose each other? Well, science is to describe the natural laws that all scientists agree to exist from moment to moment, while historians claim that past affects future even when natural laws wouldn't result that, like, "history repeating itself". With not including the art of Statistics in GM, the gap between Science and History can be maintained with great great fun.
So far I don't know for what else will I use this than to have a theme of the relationship between Ester and Professor Pata, and to maintain conversations about the World Collision without giving out too much right in the beginning. I know that I want to make Professor Pata the greatest and the most innovational among scientists, so much that he was the first to practice this GM type science, so there won't be something like a scientist base as a secret dungeon, but there ARE a lot of historians and Ester is just one of them. And not even the only one who is interested not only in recent history, but also about the Tyrant Age... for maybe not everything is settled yet... those morbidly horrible events starting the Tyrant Age must have echoes even ages later...


Screenshots:
http://www.twccgaming.com/zcpics/GMCave.png


Videos:
Intro&Title (http://www.youtube.com/watch?v=98KjDp-h2v4)
Town Despair (http://www.youtube.com/watch?v=wKJmUtBu8ZQ)
Girl laugh enemy SFX showcase (http://www.youtube.com/watch?v=wgDYhx8ARwc)
L1 Witch Warcastle (http://www.youtube.com/watch?v=yITQ9JCopsE)
L1 Witch Warcastle 2 (http://www.youtube.com/watch?v=2BZFDa5IWbA)
L1 Witch Warcastle 3 (http://www.youtube.com/watch?v=qN9nkkcbP84)
L1 Boss teaser (http://www.youtube.com/watch?v=GDzGKpTLwz8)
Doubt Valley (http://www.youtube.com/watch?v=N0i2nRbJSWs)
T1 Tower of Terror (http://www.youtube.com/watch?v=2QYDXOCZmAk)
No Life Forest and part of the main overworld (http://www.youtube.com/watch?v=lTq-B9fx8rA)


Credits:
quest saviour:
Judasrising

tileset:
Radien - Dance of Remembrance 2.0

music:
Cervantes444 (http://www.youtube.com/Cervantes444)
VGMusic

tiles:
Spriter's Resource
Siguy - title screen base
ShadowTiger - Ultima VII lightning

palettes:
Sheik

sfx:
Nolornbon - lots of sfx
dmnemo (http://www.youtube.com/dmnemo) - Basilisk hit/death