View Full Version : How to upgrade old custom sfx.dat files?
Nicholas Steel
11-12-2012, 05:48 AM
I want to play some old quests that utilize custom sfx.dat files, how do I go about upgrading the format of the sfx.dat files to make them work with Release Candidate 5?
Nicholas Steel
11-14-2012, 02:16 AM
For example I want to play Castle Haunt II but I want to play it in 2.50 RC5 with the custom sfx.dat, but can't!
SFX.Dat...
Incompatible version of sfx.dat.
Please upgrade to v2.11 Build 15
SUCCESSOR
11-14-2012, 02:19 AM
2.5 doesn't allow you to swap out sfx.dat? I thought sfx were still handled that way for legacy crap.
Majora
11-14-2012, 02:20 AM
there's an option in ag.cfg to the effect of "use SFX.dat = 0" or so. Try changing it to 1? I doubt the format has changed for something that old.
SUCCESSOR
11-14-2012, 02:23 AM
use_sfx_dat* and it is set to 1 by default on my copy of RC5.
Nicholas Steel
11-14-2012, 02:28 AM
Well the exact error that is printed in allegro.log is
SFX.Dat...
Incompatible version of sfx.dat.
Please upgrade to v2.11 Build 15
I assume the format has changed and backwards compatibility wasn't implemented.
SUCCESSOR
11-14-2012, 02:33 AM
You will probably have to play the quest in 2.10, but then I don't know crap about how sfx are handled. Maybe Gleeok or Saffith can offer some insight. You are sure the sfx.dat isn't corrupt?
It'd be a good idea in the future to include relevant allegro.log errors in the original post to expedite things.
Nicholas Steel
11-14-2012, 03:07 AM
You will probably have to play the quest in 2.10, but then I don't know crap about how sfx are handled. Maybe Gleeok or Saffith can offer some insight. You are sure the sfx.dat isn't corrupt?
I could but if my memory serves me well, I had problems with that version randomly deciding to crash on me for no reason.
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