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NewJourneysFire
09-04-2012, 07:42 PM
Images

http://imageshack.us/a/img252/5034/zelda010z.png
http://imageshack.us/a/img19/7908/zelda009.png
http://imageshack.us/a/img820/7255/zelda015.png
http://imageshack.us/a/img528/8830/zelda013.png
http://imageshack.us/a/img716/5324/zelda012m.png
http://imageshack.us/a/img713/2747/zelda010x.png
http://imageshack.us/a/img40/7908/zelda009.png
http://imageshack.us/a/img268/464/northfaron.jpg
http://imageshack.us/a/img838/4108/eldinisland.jpg
http://imageshack.us/a/img820/913/lostwoods.jpg

Introduction

Souls of Wisdom 2: Darkness Within, the game that turned Souls of Wisdom into a series. When creating a sequel, a few big questions comes to mind. Are sequels overrated? Are sequels risky? Does Souls of Wisdom need a sequel?

My answer to these questions are obvious, Souls of Wisdom deserves a good sequel, and one that will certainly compliment it.

I am pushing out all the big guns in this installment, unlike the predecessor, the graphics pack is completely brand new, but combines the old. The new graphics pack combines graphics used in Lost Isle by DFW and Petoe combined with the Souls of Wisdom graphics creating something brand new. Expect a Lost Isle character*cameo, approved by DFW under promised conditions.

SoW2 will take everything you know about Zelda and really shake it up, because I am promising a complete makeover of the Zelda formula.

This quest is an entertaining freakshow, it will challenge everything you know about Zelda, and introduce many new intuitive ideas that will be featured exclusively to this quest which many quest designers will certainly be influenced to duplicate.

Welcome to the weird new world of SoW2 where everything you know about Zelda will be changed forever. Be sure to be the first to see the epic finale to my version of The Legend of Zelda story. You don't want to miss this installment.


Description

For a new Souls of Wisdom experience, Grant returns to challenge himself and make one of his greatest quests yet. A feat that will be difficult, given the great reception of the predecessor. Souls of Wisdom 2 follows the events loosely based off Zelda 2 and introduces two new characters, Rash and Yedit.

Souls of Wisdom 2 will also in my definition to be the Final Chapter of The Legend of Zelda storyline. This chapter of Souls of Wisdom attempts to piece together the entire series story, and draw it to one final conclusion in epic proportions.

SoW2 is being built to impress, now featuring cutscenes, custom bosses, and a more glorified graphics pack, along with the same techniques you know and love from the original.

Prepare to be surprised at every turn, and re-experience the subtle wacky sense of humor that SoW is famous for and get prepared for another fun ride.


Design

Souls of Wisdom 2 takes place in the full world of Hyrule, which includes two new provinces that are not included in the first game. Many of the famous landmarks of SoW return as Link re-explores Eldin, during his new adventure in Faron and Lanayru.

Each province has its own titled hero, Link protecting Eldin, Rash protecting Faron, and Yedit protecting Lanayru.*

This game features a curse, thus makes all his standard items no longer usable. Link will begin to collect magics which will replace his conventional items but function different with new abilities and limitations.

Since SoW2 will be focusing much stronger on story, it flows in a more linear format that is designed to explore the huge overworld in portions that cannot be returned to until the end where I will attempt to make as much of the overworld explorable as possible for those that want to explore and return to previously explored areas. Though the quest is linear, Fans will not be robbed from exploration.*

The Undead Deity makes a return, but his return is shrouded in mystery. Zelda will also return, guided by Impa who is being introduced in this game.

The game will feature both up down views and side scrolling, with the up-down view being dominant while side scrolling segments appear at given locations.

Souls of Wisdom 2 will also have a leveling up aspect. Enemies will drop rupees, the amount of rupees enemies drop will increase with the the toughness of the enemies, and all leveling up will be shop based, as all villages are full of shops.

A cameo from Lost Isle will appear as the traveling merchant, his one time shops will appear where he will offer 1 time mystery items to players who can afford them. These items will enhance Link's abilities in many different ways, once Link leaves the shop, whether he purchase the item or not, the shop will disappear forever.

Towns will have walking people too, many that will push you out of the way if you get too close, and others that will chase you if they don't like you.

All in all, SoW2 offers to provide players new experiences unique to this quest, and players will not be disappointed.

Rambly
09-04-2012, 07:48 PM
Beta Discussion is for discussing Zelda Classic betas (and ZC's development), not quests in beta. Beta quests go in Quest Announcements/Discussion, just like finished quests. Sorry if the forum descriptions were a bit unclear!

Thread moved.

NewJourneysFire
09-04-2012, 07:50 PM
Oh! I understand now. Sorry, I should have paid more attention.

Rydia
09-04-2012, 08:31 PM
Sounds great, can't wait to hear about it.

Blademaster_Kuro
09-06-2012, 03:24 PM
Still waiting for this great idea to be completed... :sonar:

NewJourneysFire
09-09-2012, 12:51 PM
Keep looking at the top of this page as I will be updating with more information. I will also being working on this project more extensively soon too, so keep an eye out for new updates.

Blademaster_Kuro
09-09-2012, 06:24 PM
Hope there's something good for the post-game part, similar to SoW's Temple of Cole....

...just please don't make any Super Like-Likes; I don't like Like-Likes... and Supers are worse x.x

NewJourneysFire
09-09-2012, 09:41 PM
Hope there's something good for the post-game part, similar to SoW's Temple of Cole....

...just please don't make any Super Like-Likes; I don't like Like-Likes... and Supers are worse x.x

All the enemies from the Temple of Cole will reappear, and this game will have a Temple of Cole. But it will actually be more difficult to find. No invisible mazes this time though.

Blademaster_Kuro
09-10-2012, 05:39 PM
All the enemies from the Temple of Cole will reappear, and this game will have a Temple of Cole. But it will actually be more difficult to find. No invisible mazes this time though.

...crap. Expecting a high death toll once I find the Super Monsters... x.x

NewJourneysFire
09-20-2012, 02:17 AM
Completed the first draft layout of South Faron. Also imported two maps from SoW1 for editing, the SoW1 world will be remastered for the revisiting sequence.

Spoilers

Current Objective that will soon be available: After the tragedy at the Temple of Time, Rash blames Link for the attack against Princess Zelda. Link and Rash battle, where it appears Rash is the victor, however, when Link awakens he finds it is Rash that is passed out, for no apparent cause. Link looks down at the six crystals in his hand that he just received in the Temple of Time. Almost as if it were telling Link to head East into a mysterious forest.


North Faron: North Faron is the location of The Temple of Time where Zelda resides. Link will also encounter his old nemesis here. Also, most of North Faron seems to be blocked from the rest of Hyrule. There are also rumors of pirates in the area, and a secret hidden palace located deep within a forest.

South Faron: Rash awakens, and word gets out. In South Faron, Link discovers that not only monsters are out to get him, but civilians who have heard Rash's story and believe Link to be evil. Link must find ways to avoid harm while also avoiding causing harm. To make matters worse, Link confronts 5 eccentric egotistical assassins who are Rash's personal loyal protectors. The leader, is said to be as powerful as Rash. South Faron is known for it's mountainous and swampy terrain. Link will have to find the palace, fend off the assassins and escape Faron alive, but Link is about to again an unexpected ally.

North Eldin: Link returns to familiar territory but is surprised to find new inhabitants, some friendly, some not so friendly. The monsters that have invaded these mountains are incredibly tough, but with the help of an incredibly powerful ally, Link is able to blast through all opposition with ease.

South Eldin: Link's home world, the world he saved from Ganon and the Undead Deity. Link decides to return to Hyrule Castle to report Zelda's tragic fate, and to ask for directions.

NewJourneysFire
09-24-2012, 05:38 PM
SoW2 will feature not one, but three types of bosses.

Standard Bosses: not standard as in Aquamentus & Gleeok kinda standard. Many boss will be mildly custom using the enemy editor. Standard bosses means that they appear at te end of a level, just like most Zelda games.

Big Bosses: Because this game adapts the Zelda 2 universe, the six palaces and their guardians make an appearance. But the palaces will no be the standard level. They will often come after beating a level, or before a new level. They are the 6 main bosses in Zelda 2 redone.

Story Bosses: They are pretty much random encounter bosses, probably the toughest of them all because many of these encounters forces you to evade the enemy that is more powerful than you are. Two examples being Rash and The Undead Deity.

NewJourneysFire
09-28-2012, 02:12 AM
Here are some images.

http://imageshack.us/a/img252/5034/zelda010z.png
http://imageshack.us/a/img19/7908/zelda009.png
http://imageshack.us/a/img820/7255/zelda015.png
http://imageshack.us/a/img528/8830/zelda013.png
http://imageshack.us/a/img716/5324/zelda012m.png
http://imageshack.us/a/img713/2747/zelda010x.png
http://imageshack.us/a/img40/7908/zelda009.png
http://imageshack.us/a/img268/464/northfaron.jpg
http://imageshack.us/a/img838/4108/eldinisland.jpg
http://imageshack.us/a/img820/913/lostwoods.jpg

Ventus
09-28-2012, 10:27 AM
Looking good Cole. Those screen are quite tasty looking. You know I didn't see that you put these image's on your Topic over at PureZC...
You know you could update both of you topics here and on PureZC, that would get your game a lot more attention.

NewJourneysFire
09-28-2012, 11:39 AM
Thanks for the advice, but I'm not interested in getting the game more attention than it already has, it will sell itself. But I am interesting in using this game to get a bit more attention over to this site. Sounds conceded I know, but I absolutely don't mean it in a conceded way. When I realized AGN needed help, I decided to give a helping hand, and this was how I decided to approach it. I will continue to post updates here, as a promised.

I may continue to visit purezc to keep communication up with some members there, and perhaps link my updates to here, it might not be the most ideal decision for boosting popularity for this quest, but like I said, I am confident enough in this quest so far that it'll do fine either way.

Ventus
09-28-2012, 11:59 AM
Thanks for the advice, but I'm not interested in getting the game more attention than it already has, it will sell itself. But I am interesting in using this game to get a bit more attention over to this site. Sounds conceded I know, but I absolutely don't mean it in a conceded way. When I realized AGN needed help, I decided to give a helping hand, and this was how I decided to approach it. I will continue to post updates here, as a promised.

Oh no! Its in no way sounds conceded. I'm sure Every one here on the staff appreciates you having your project here. I mean it does show that AGN is working its way back up.
Heck I'm helping as much as I can having a banner on other forums and being a mod here.

I would love to see this place in its former glory :)


I may continue to visit purezc to keep communication up with some members there, and perhaps link my updates to here, it might not be the most ideal decision for boosting popularity for this quest, but like I said, I am confident enough in this quest so far that it'll do fine either way.
That sounds like an idea. I would say at least post links there every once in while to show people that the quest is still being worked on. Since I don't many users from PureZC has joined over here yet.
And I Know you quest will do great. just like Souls of Wisdom 1. (I loved that game!).

NewJourneysFire
09-28-2012, 08:37 PM
Just to show people that I am making some recent progress, here are some half complete screens. I am kinda embarrassed to show what my 1st draft material looks like. But this is an interesting none of the less.

The ships is supposed to be level 3, currently it looks like garbage, and that's where I suffered my quest designer's block and took a break from the quest for several months. There is something very frustrating about designing this level that I can't wrap my fingers around. Ideally I want to make it a sneak level where Link avoids pirate stalfos, but eventually gets all his items back and kicks ass.

You may also notice the Zelda 2 like maps coming out, but also lack alot of accuracy. That's fine, because what's really important to know is that, this is not Zelda 2, it's Souls of Wisdom 2, and my series survives on creating new games built off the likeness of the old, it's not supposed to be accurate, but very similar, that's what Souls of Wisdom really is.

The last two will look like a fucked up mess, but if you look closely through the fucked up mess, you'll notice that it's part of the overworld of the Original Souls of Wisdom. I am having a chapter in my quest where Link revisits the overworld from SOW 1, because it is this game's version of the Eldin province.

Once I redraw the entire thing, I'm going to remaster the entire overworld of Eldin with a brand new look that's fitting for the SOW 2 graphics pack. I am also thinking in the future that I may import the entire SOW1 overworld into SOW2, but not for playable reasons. I am considering making a new file in the long future where the COMPLETE overworld is all available and linked together, but with no story, and call it World of SOW. It's purpose is to let any quest designer make a game using all the overworlds of SOW1 and SOW2 based on this new design.

http://imageshack.us/a/img818/6161/zelda031.png
http://imageshack.us/a/img197/3301/zelda032.png
http://imageshack.us/a/img585/9360/zelda033.png
http://imageshack.us/a/img826/9594/zelda030.png
http://imageshack.us/a/img684/4812/zelda029.png

NewJourneysFire
10-08-2012, 02:20 AM
South Faron improving. :)

http://imageshack.us/a/img59/5348/zelda034y.png

Jubbz
10-08-2012, 10:42 PM
Yo, Grant Cole! Just thought i'd post a few major errors i found in your demo that you posted in PureZC. I mean, it IS a beta, so i thought i'd do this much to help you out in making such an awesome quest!

http://i.imgur.com/laMFa.png
In this image, you can actually get STUCK, and you gotta F6 as a result if you don't follow the Undead Deity fast enough.

http://i.imgur.com/dWUVY.png
In this image, i'm sure you're not supposed to be able to move anywhere outside of the darkened area while chasing down the UD...

http://i.imgur.com/lILAV.png
In this image, i arrived to that following screen from the left, and went down, then came back up, only to get stuck, meaning i had to F6 to get out of it.

Just thought i'd point these few errors i discovered so far in your demo. But other than that, this is even BETTER than the first SoW. My goodness, i had TONS of fun. Alas, with this demo, i'm not yet finished, for i have no idea on how to get the boss key.

Edit: I'm an idiot... didn't think to use that electric whip thingie on one of them statues... Well in any case, HOLY CRAP RASH WAS TOUGH. Anyway, I'm guessing the demo is done now that I defeated him, since there's practically nothing else to do.

NewJourneysFire
10-11-2012, 11:38 AM
The secret to open the door is located elsewhere in the dungeon. Try using electricity on different things.

Jubbz
10-11-2012, 03:12 PM
Yeah... actually, i already figured it out after actually paying attention to the gossip stone/block.

Haha, fun. Anyway, I'm guessing the demo's done now that i defeated Rash, huh?

NewJourneysFire
10-11-2012, 10:47 PM
Pretty much, all is left to it is shopping and testing the level up system. Right now my largest focus is creating the overworld, than new betas will be released with story and dungeon progression.

NewJourneysFire
10-12-2012, 05:51 PM
1st draft of North Lanayru

http://imageshack.us/a/img849/5733/zelda035.png

Jubbz
10-13-2012, 07:52 PM
Haha, alright. Also, i have a question!

Will you be having custom sound effects for this game or will you stick with the usuals?

NewJourneysFire
10-13-2012, 10:59 PM
Preferably I wanna make this game as custom as possible, for many reasons. When I made Souls of Wisdom, I built that game around the knowledge of the program, but there were things I wouldn't touch, such as custom sounds. Even freeform combos were never used in Souls of Wisdom.

Souls of Wisdom 2 on the other hand will include freeform combos, as you can tell with the cutscenes. But also scripts are included. I wanna test, try, and play with every feature Zquest has to offer in one way or another when building this quest. So expect to hear custom sounds eventually.

NewJourneysFire
10-17-2012, 08:42 PM
Souls of Wisdom 2 promises a whole new story dynamic not too often seen in many Zelda quests, or Zelda in general. Level 1 and Level 2 will set the main story arc. But afterwords, every level will feature it's own unique side story that doesn't dwell into the main story, but instead provide mini stories much like episodes. The object for most levels are to beat the main boss of each story, given each main boss a story of it's own. The big bosses mostly won't have their own story as they simply act as palace guardians.

After Link manages to escape the Temple of Time, he hears about the Stalfos Pirates invading North Faron who are extra curious abound plundering the North East Palace of Papara. Link ventures to investigate the area, but is captured by the pirates. Link must explore the mass amount of Pirate ships which become the 3rd level, than defeat the Pirate Leader. After defeating the Pirate Leader, he swears he will help Link on his journey only if he can defeat the Palace monster Horse Head who's been preventing his Pirates access to the Palace. After Link enters the palace, and solves the Palace Riddle, he defeats Horse Head and returns the crystal to the Palace, allowing the pirates access to the palace. You will meet the Pirates much later in the game, and the captain holds true to his word by blasting through the defenses of Ganon's fortress and allowing Link access to Ganon's Headquarters.

After Link defeats Horse Head, he ventures through a hidden path to South Faron. But little did he know, he has been followed since Rash's defeat in the Temple of Time. As soon as Link enters South Faron. Five Assassin's introduce themselves, who collectively have Rash's powers separately. While Rash is ill, they swore revenge on who's responsible. The Assassin's are named in tribute of SOW fans. The leader of the Assassins, Davis, is said to be as powerful as Rash himself and holds all Rash's abilities. Throughout all of level 4 you face each assassin one by one, but eventually encounter Davis who easily defeats you and knocks you out. You wake up in a magic torture spell you cannot escape. Davis continues to torture you for supposed crimes until a mysterious character saves you from defeat. The mysterious character tells you that Davis is in fact not as tough as Rash, and you are more than capable of defeating him. After defeating Davis, you gain access to this regions palace and defeat it's guardian.

After defeating the 2nd guardian, everybody in Faron discovers the accusation against you as an enemy of Hyrule. You and your mysterious new friend both most escape Faron without harming the villagers that are chasing you. You eventually use a flight spell which returns you to your home world Eldin.

There are much more story arcs from here. But I don't like creating huge spoilers. So I'll leave the rest to your imagination.

Jubbz
10-20-2012, 01:17 AM
Woooooooooooooooow, all of that sounds EPIC!

My gosh, with that much planned, i can imagine how long it'd take to implement all of that into the game >_<

I'm stoked for the game, but i know it takes a lot of time to implement gallons of epic like that into the game, i'm sure. :p
Keep up the good work, man!

NewJourneysFire
10-20-2012, 02:57 PM
Thank you.

And yes, making this quest will be a long journey. But the good news is that I don't commit myself to large quests such as these unless I am certain it will be epic. Even Shattered Courage can't be ignored. Even though it ban use a rebuild, as it is my first genuine quest and includes many noobish flaws.

NewJourneysFire
10-23-2012, 11:18 PM
Souls of Wisdom offered players a rich world full of eye pleasing locations. Every area on the map gave a different feel that no quest has made before. Simply enough it was a very colorful quest, from a Light World, to a Dark World, to an even darker forest and an even darker mountain. Not to mention the graveyards. Than there was a Fire and Ice mountain.

I wants to create that same magic again, but fell a little short on ideas for that out of this world feeling. You see, I don't want Link just exploring a sunny grassy field, it borders too cliche, and that same goes for snowy mountains. Now mind you, I will have grassy fields and snowy mountains despite the cliche, nothing wrong with cliche. But I like to explore things that aren't quite explored that much.

But as time goes by, it no longer becomes a dilemma.

- On an island, north east of Lanayru, what used to be called maze island because its distinguishable labyrinth like terrain built by the ancients, a huge factory was built in it's place by Ganon's army. Though most of the labyrinth's remains no longer exist, you can still see some of the ancient stone walls surrounding the huge factory. Though in Zelda days, a factory aint quite as advanced as we have today of course, but you'll be awed at how far Ganon's army has evolved in regards of weapons and technology, and the potential of Hylian culture. The most futuristic looking area in Zelda, all runned by Moblins and Hylians who has turned against their own country.

- With the eradication of the Dark World, Hyrule Mountains regained its former title as Death Mountain, in respect of the Gorons who would not return until their Mountains was returned to them. Now Goron filled and snow covers the whole peak now. However, the dark world did not disappear without leaving some fragments of itself within Hyrule. Mysteriously, Ganon's Castle, almost as if by pieces have been left within the Light World as a reminder to the Hylians of what Ganon was capable of. Theory is, perhaps Ganon took ruins of the Castle with him by pure coincidence when his spirit escaped into the light world. Some say, that even his ashes were retrieved on top of Death Mountain in the Light World, even though Ganon was defeated in the Dark World. Whatever the case, the entire mountain region has been reformed by fragments of what was Ganon's Castle. Not to mention that the aura of the area presents a shining mystical, eerie, but yet beautiful glow, as if to say never forget the battle that happened in the Evil Realm upon these mountains.

- South Lanayru will have a time aspect to it. Several times in the game you venture into the past in this beautiful ancient village. But when you finally reach South Lanayru, you'll find yourself in a desert full of ashes. What was once a beautiful forest now sets under snowy volcano ash, all vegetation in this area gone extinct, and the cold grey eerie feeling can send chills through anybody's bones. As you journey this land of ashes, you unlock the mysteries of what happened here. But it is not easy, as the enemies down this way are much more powerful, due to them having to adapt to such intolerable conditions.

- Nabaroo is a huge city which was built in honor of Yedit the great hero. What was once a small village where Yedit grew up, has now become a huge marketplace for shoppers and businessmen, and perhaps Hyrule's most powerful domain, even more powerful and more advanced than Eldin's Hyrule Castle village Karkariko. Rumors say that once Yedit returns, Nabaroo plans to build a new, more spectacular Hyrule Castle for the Princess and her father, leaving Eldin's Castle behind as a historical monument, and perhaps rebuild it as a church for prayer. Nabaroo is simply such an overwelming city as it covers most of the province of Lanayru.

- In East Faron, there is a huge graveyard managed by just one man named Dampe'. Good fellow at heart, always been known to lead people who are lost out of the graveyard, and it seems the ghosts and monsters do not torment him, which makes people feel safe. They say located deep in these graveyards is a Hyrule Castle from ancient times and deep within the castle houses enough treasure to start a brand new nation. But only Dampe knows the location of the castle they now call King's Tomb. You'll be awed by the combination of a creepy haunted theme mixed with the sparkling beauty of shiny rupee ores and gold.

ctrl-alt-delete
10-23-2012, 11:23 PM
Stupid question I assume, but do you have an ETA for completion? This is probably going to be the first quest I play all the way through for ZC.

NewJourneysFire
10-23-2012, 11:40 PM
The ETA for completion unfortunately, to make it exactly the kind of job I wanna make it, will not be for another year, maybe even 2 years. Though I got 60% of the overworld completed, and i reckon it'll be up to 80% in a few weeks. I still want to spend alot of my time in discovery and depth, searching for ideas that fit. Not only do I wanna continue my strengths, I wanna work on some weaknesses too.

So I'm constantly searching for puzzle ideas, themes, or even new ideas to the storyline. But as for the storyline, 95% of the storyline is in my head. Revealing it would lead to alot of spoilers that I do not wanna reveal other than the spoilers I already have.

The story will focus primarily around Link, Rash, Yedit, the Undead Deity and Ganon's army. Zelda and Ganon will actually have minor roles in this quest, but still be present for important reasons.

ctrl-alt-delete
10-24-2012, 12:17 AM
Well, sounds like I'll have to start with Souls of Wisdom itself then. What player do I need?

NewJourneysFire
10-24-2012, 01:05 AM
RC2 or RC3 are confirmed compatible.

NewJourneysFire
10-26-2012, 01:21 AM
New Character who's going to be featured in SOW2.

He's big, he's macho, he's full of himself, he's powerful, he's a bull? he wears speedos????

He will play as the very humorous leader of Ganon's army and will prove to be as strong as he is very very bizarre. He will send Hylian Guards flying off the screen with his dance moves as he gives his speech for war. He will flex his muscles as we are watching and thinking "WTF?!?!" But he leads the most powerful army in SOW2, so don't let the humor of his behavior fool you, he is sincerely a menacing threat that must be dealt with.

I just haven't thought of a name for him yet.

Also his theme song will be one of the most catchy theme songs that will certainly get stuck in your mind.

NewJourneysFire
10-27-2012, 12:19 PM
Computer screen gave out. Needs a new one before I can continue.

Ventus
10-27-2012, 12:48 PM
Bummer :(, Oh well stuff happens. I'm sure you'll get another one soon. till then I wish you luck on getting another one :)

NewJourneysFire
10-31-2012, 05:33 PM
Got a new monitor, let the progress resume.

NewJourneysFire
11-01-2012, 07:14 PM
I am taking a break on overworld construction and have returned to progress construction. I don't know how many quest designers do this, but I find to keep myself interest, I often gotta switch my routine up, so I have different construction routines.

Progress Construction: I build on the actual game flow, while I am constructing my quest with progress as my goal, I build based on where Link has to go, and what happens in the story, and strictly too, as I wont touch anything else in the quest until I find it too difficult to continue being strict in this method.

Overworld Construction: Sometimes I just forget the game itself, and just get in touch with the world that Link will be adventuring in. While in this phase, I mostly have my first and 2nd drafts of many new unexplored areas.

Creative Construction: This is where I mostly design brand new palette designs, or pick what midis (music) I want to use. Sometimes I can be hours just going through midis alone. Creative construction also falls outside of Zeldaclassic, as I actually explore many different kind of video games, and get new ideas from games that I am playing. During creative design I look at other people's quests, and look for some things I can improve on. Creative Construction is also where I design a story in my head. In fact, most of my time goes into creative construction more than anything else. I have once sit down, and create an attack that a boss will use in level 6, and I haven't even completed making Level 3. Creative construction is where I spend my time making places like Twilight Winter and a haunted treasury.


Anyways, a change of subject. Here are the levels you should expect to see in Souls of Wisdom 2. (These could change).

Level 1: Eldin Cave
Level 2: Temple of Time
Level 3: Pirate Domain
Level 4: Swamp Ruins
Level 5: King's Tomb
Level 6: Ganon's Empire
Level 7: Ocean Palace
Level 8: Volvagia's Inferno
Final Level: The Great Palace
Optional level: The Temple of Cole

The only sub level I have so far in mind right now is return to Hyrule Castle Dungeon.

NewJourneysFire
11-05-2012, 11:11 AM
Papara Forest, Caves, and Beach is now completed, and by the end of the day, Level 3 will be accessible.

The Papara Region. To the east of Rauru is a forest they say holds secrets that no man from the Faron region has ever seen, legends of a secret beach and a Temple. First discovered when the richer Hylians from Lanayru increased their technology and were able to sail the seas, but nobody dared to venture inside, at least until more about the temple was studied.

Today Lanayru beach is surrounded by pirate folk, and therefore this temple can now only be accessed through secret path lying deep within Papara forest, the path that was originally designed before technology surfaced. But the path is dangerous, and only the brave may enter. Can Link get through Papara forest and find out the secrets that lie within the temple without much interference from the pirates? The conclusion of Chapter 3 of SoW2 is upon us.

----

History and Concept Design:

When designing the Papara region which is located North-East of Faron, I wanted to give it a small story. Anybody familiar with Zelda 2, it is the small shade of forest just east of the first town, which leads to a small cave, and a hidden beach which contains the 1st level and a heart container. In my version, this format is very familiarly done, except of course a little more challenging. The area of Papara is where you'll meet significantly stronger enemies, and more challenging side-scrolling challenges. Because SoW2 does not limit players to lives, and force players back to the beginning, it has the freedom to create side-scrolling stages that are actually more difficult, but not overly stressful, as it only increases death count, not send you back a mile. Now, still, for people experienced in side-scrollers, the ones you'll find in Papara will not be overly challenging.

Papara, ironically provided me my first quest designers block, I had actually taken a few months away from this quest because of the problems I faced here. The problems were that I didn't want to abandon creativity, and I didn't want things looking "slack". My first issue with Papara was actually the beach. Upon entering Faron, you already enter a beach which provides some intuitive features. Unfortunately, it turned out that Papara Beach was only just duplicating what I already done. So even if it was just a few screens, it caused me to skip ahead and design the level, which also presented some problems, it caused me to have a quest designer's block, and eventually taking a few months off.

After returning to the quest, I decided to skip this area, and complete some other things. But now, I got the fuel I needed to finally complete this area. Because Papara beach is right beside a forest, I decided to make half the beach grassy. This grassy look in part of the beach provides the feel to the player that he/she has found a secret spot, and therefore provides just enough uniqueness to keep it interesting. Now, after I complete a small cutscene, I begin to finish what I started with level 3, which I promise will be an experience on which you have never seen.

NewJourneysFire
11-05-2012, 11:21 AM
The Souls of Wisdom 2 over-world is being designed with randomness in mind. As in, the earth I believe is a very random looking thing, there ain't no real exact pattern. This is what I want to keep in mind when making the small details. An overworld with rocks placed randomly all over is actually surprisingly a pattern, it's a repetitive click click click design of over-world that I refuse to get caught in.

sometimes rocks fall together in bunches
sometimes bushes grow together in bunches
sometimes there are just things on earth that look odd, out of place
not every bit of water on earth has a river leading in and a river leading out, water can get trapped
sometimes men build things in the most stupid locations

This list can go on and on, but whatever the case, I believe to make the most perfect over-world, you need to design it with without perfect in mind. Sometimes you need to make a screen that just looks totally out of place to realize the world is not a constructed system.

To do this, I plan on using more and more of what the graphics pack has to offer as I adventure deeper into this quest. Almost like it's predecessor, you'll find the quest getting more impressive the farther you get.

Blademaster_Kuro
11-09-2012, 12:41 AM
Glad to see that everything is being figured out, and seriously thought of as a 'world', instead of a 'game' like some tend to do. With the 'game' ideal, placing things in any position that makes it look okay, but not great just so you can get it done quicker, is the ideal I tend to see. The 'world' concept makes you think more, but with that comes better appreciation for the locations; instead of saying 'Oh that's where Level 3 is gonna be' it's more like 'Oh, that's the awesome secret beach I found! Papara Beach!'

Keep up the good work, and take as long as you need to; I'd rather have a quest that took 3 years in making that looks amazing and everything meshes in great story-wise instead of a quest that took 3 months and is barely passable visually and/or story-wise compared to the Atari age.

NewJourneysFire
11-09-2012, 10:23 AM
The demo I released before has been updated. It's playable right to an end point so you'll know when the demo is done. I haven't had the opportunity to test all the bugs of the demo yet, because I've been having issues with my roommate who's made threats, so therefore trying to have him removed before I go back.

I have already uploaded my demo to my email, but I've made changes in Level 2 that might make it impossible to beat because I haven't tested it yet, also it doesn't contain much more than the previous version. However if anybody wants to test this demo, please let me know. It now includes the Papara region, I've already tested it, it works great and some challenging side scrolling fun. But there is one jump that's almost too difficult and may be changed before the final version.

Don't worry about ending the demo before enjoying your leveling up, when the demo ends, you'll get warped back to town to play around with the shopping aspect.

Please email [email protected], I use my alias name Sean Sexton for my email, so don't be caught off guard. When you email me, please notify me on here as to let me know.

SUCCESSOR
11-09-2012, 05:29 PM
Where is this demo available for download?

NewJourneysFire
11-09-2012, 06:13 PM
Because I can't access my computer, I can only forward the email I sent to myself that contains the file.

SUCCESSOR
11-09-2012, 07:05 PM
Because I can't access my computer, I can only forward the email I sent to myself that contains the file.

Say what?!

Oh! Email you for the demo. Okay. If you like I could put it in my dropbox and post the link. Email sent.

NewJourneysFire
11-09-2012, 07:48 PM
Thanks

SUCCESSOR
11-09-2012, 08:11 PM
Here's a download link: -link removed- Use link a few posts down.

NewJourneysFire
11-09-2012, 08:59 PM
Thank you Successor, appreciate it.

Any testers who play this demo will enjoy two dungeons, and can take the path that leads to the third.

My last night working on this quest I completed these updates before I was forced to leave my place the next day, and have been unable to test the whole thing. I have made some changes, and this quest may not be be completable due to the underground jump in level 2.

The distance of the hovor boots have been reduced, and therefore so have the distance of the holes, but I had not had the opportunity to beta test this section with the boots since the change.

Other than that, there is a glitch in that area as well, which allows players to jump up the wall and leave the screen through the top, I discovered this one myself.

So unless my fixes and changes have caused serious bugs, you should be able to get the most this quest has to offer to introduce to you what Souls 2 is all about.

Enjoy, and if anybody finds bugs, please let me know.

SUCCESSOR
11-09-2012, 11:03 PM
Maybe I am retarded but how do you get past Rash?

NewJourneysFire
11-09-2012, 11:33 PM
Battle 1 (Beginning of demo): Attack the bridge until it collapses.
Battle 2 (Near the end of demo): Avoid him, you can't win. Stun him with electricity, or knock him away with your sword. Survive until the time runs out.

SUCCESSOR
11-10-2012, 12:12 AM
Battle 1 (Beginning of demo): Attack the bridge until it collapses.

I tried that but there was no indication that it was being affected.

NewJourneysFire
11-10-2012, 02:30 AM
Thanks for the tip, I'll try something with that.

NewJourneysFire
11-12-2012, 04:10 PM
Here's a more up to date demo, not much different than the one Successor posted except with a few message string fixes and bug fixes. I tested the entire thing and confirmed that it is a beatable demo and works very smoothly, and very enjoyable right to the end.

Download the complete demo here.

http://www.2shared.com/file/0RLRC8Jg/darknesswithin.html

Ventus
11-12-2012, 05:44 PM
Well I'm going to give this try! hey one question... what Version of ZC do I need?

NewJourneysFire
11-12-2012, 06:29 PM
Zc 2.5 rc3

Colossal
11-12-2012, 07:16 PM
That sidescrolling area is quite tricky, especially with the enemies placed as they are. There was that one jump where I kept hitting the platform above, but the hover boots were very helpful for avoiding the pit.

Nice timing on the ending of the demo.

NewJourneysFire
11-12-2012, 07:29 PM
Thank you Colossal. The enemies in this area are much tougher too, but I found using electricity, it is very possible to pass it without even leveling up anything.

But that's really great because I want leveling up near the beginning to not be a requirement, but definitely helpful. But ya, for those who want to speedrun the demo, stun stun stun. The Golden Sword, without it's power has become an unlimited projectile stunning weapon, but after it is replaced with the Dark Sword and you lose your ability to stun. But the electric beam is obtained shortly after you lose your sword.

The electric beam (hookshot) replaces the boomerang's main purpose in this quest. The magic that replaces the boomerang will be given it's own special purpose.

Ventus
11-12-2012, 07:47 PM
So far I made it pass the first encounter with Rash. It was pretty cool to have to attack the bridge to make the bridge fall. And I also made it pass the side scroller cave! that was quite fun.
I have to to take a break Its time for dinner :D

NewJourneysFire
11-12-2012, 08:09 PM
Good to hear you like it already. :)

Ventus
11-12-2012, 11:52 PM
Okay I made it to the Temple of Time, Looks nice Cole :) I'm having fun with the game so far. and I'm for one glad that I finally got a sword that will damage enemies :D.
Anyway I'm going to continue later tonight.

NewJourneysFire
11-13-2012, 08:46 PM
Can't wait to hear about it.

Ventus
11-13-2012, 09:26 PM
Alright. Still in the Temple of time, I'm kinda lost at this point. I have gotten the Hookshot (By the way neat, Its a stream of lightning) And I've hit a statue with it.
But I have no idea on what to do next. Any hints?

NewJourneysFire
11-13-2012, 10:17 PM
The statue activated a secret somewhere in the temple.

Ventus
11-13-2012, 10:30 PM
Okay that gives me a idea on what that did. I guess I'll go back and look around some more.

Edit: NewJourneysFire

I made it passed the temple of time, and I'm at the second Rash battle. This is quite fun and interesting ;)

NewJourneysFire
11-14-2012, 12:48 AM
Thank you, Rash's role in this game is like a variant of the Undead Deity in Souls 1. The Deity will have a new role in this game, don't expect many deity battles this time around. It's all about Rash encounters now.

The Deity's role has been changed in favor of his new complex storyline. So Rash will be everybody's pain in the backside, also, Rash has a very lame sense of humor, I bet you have learned. His lame humor is part of his character creation, you see, he is so rushy, he doesn't tend to think before he talks. So expect more lane jokes and incredibly difficult battles to come.

NewJourneysFire
11-15-2012, 01:28 AM
Hello all, today in designing I started to get my foot into taking Level 3 more seriously. Despite it being such a difficult level to create, with too many graphical limitations to keep up with what I'm trying to create. It will be completed in it's most basic of form, much like the caves are. Despite the limitations though, you'll be pleased to know I am returning to the trend I am popular for, which consists of levels that include outdoor and indoor themes mixed together.

This level which is now called Jimmy's Paradise, despite it's current difficulty to build, and notable graphical errors, it will have an amazing finish to it, the events before the boss will be jaw dropping if I can get this done right. Though it will not create the shock which the end of Level 2 created, it will however entertain and amuse any Zeldaclassic fan.

This level, will be the hardest one to perfect, but worth it for the fans.

Stay tuned.

Ventus
11-17-2012, 08:42 PM
Well.... I just lost my save file :(. Some reason ZC rc3 just crashed for no reason. and I can't get it open the ZC player no more.
It worked yesterday... Maybe it was one of the updates for Windows 8 I got last night. I don't know :\

It seems I'm going to see if I can Rc3 working again somehow. damn Windows 8 does not like ZC <.<

Ventus
11-18-2012, 04:57 PM
Okay I'm back at the second encounter with rash... HOW IN THE WORLD DO YOU BEAT HIM!!!
Sorry for the caps. But I con't get passed him at all. It seems like a unfair fight :(

NewJourneysFire
11-19-2012, 12:20 PM
You don't beat him, you can't beat him, he's much too powerful. Simply avoid all his attacks. You can use your shield to block his fireballs, and use electricity to stun him when he's coming after you. Just survive until he gets sick of fighting you.

Btw, other related news. I am making a 3 piece video series of my demo for those who don't have time to play it right now but wanna see what it's all about.

Part 1: http://www.youtube.com/watch?v=2fvMvDNOJxE

Ventus
11-19-2012, 12:31 PM
Oh so you can't beat him :-\. man its going to be pain to try to outlast his attacks.

I can make it passed the first two sessions of attacks but the third one back to where he shooting fireball's. I keep on dying :(.

NewJourneysFire
11-19-2012, 01:44 PM
That seems like a common thing I do hear is how Rash is really hard. But he is the demo's main boss. Every beta I will release will have a main boss that's harder than the rest. So think of him like a final boss of this demo, and than his difficulty doesn't seem too redicules.

Also, the harder the boss, the more rewarding he is to get past.

There is a secret item located outside the Temple only during the Night Time. Once you get the Dark Sword, you can leave the Temple and it will be night time. There is another hidden "one-time shop" that sells a mystery item that aids your health.

However, if you had already defeated Bean (The little guy that splits into many copies), you're too late to get this rare item.

Ventus
11-19-2012, 02:23 PM
Yeah it seems I can't get back out. of the temple of time until I get passed Rash. Its going to take me a while But I should be able to do it. I did beat temple of Cole Sow1 so I should be able to do this :)

NewJourneysFire
11-19-2012, 05:53 PM
Haha! That's right. Compared to the Temple of Cole, this is nothing. ;p

Ventus
11-19-2012, 05:55 PM
ha ha Yeah its nothing :P

*Is still getting his ass kicked*

NewJourneysFire
11-20-2012, 12:19 AM
I had to delete my previous video series because of errors, so I'm starting again.

Part 1: http://www.youtube.com/watch?v=bkunkv_6oCY

NewJourneysFire
11-20-2012, 01:34 AM
I had to delete my previous video series because of errors, so I'm starting again.

Part 1: http://www.youtube.com/watch?v=bkunkv_6oCY
Part 2: http://www.youtube.com/watch?v=vOGz6B8SH9M
Part 3: https://www.youtube.com/watch?v=I8IoHhlBEAc
Part 4: http://www.youtube.com/watch?v=qn-ciVnl-sI

Blademaster_Kuro
11-24-2012, 04:14 AM
Can it work with RC4?

NewJourneysFire
11-24-2012, 04:46 AM
I dunno. Wanna be the first to test it?

Blademaster_Kuro
11-24-2012, 05:28 AM
Already am, and so far, so good.

Currently in the Temple of Time and the first item needed to get the second item works the way I believe it's intended (saying it like that for no spoilers XD)

Blademaster_Kuro
11-24-2012, 07:29 AM
Finished the Demo on RC4, and so far everything works in the working department. Few minor things I've noticed, though; I'll start with the visual ones:

1) When you purchase a defense ring, Link's tunic reverts back to green. I'm not sure if that's part of what you're going for or not, but felt it should be addressed.

2)The sword swinging is very awkward; I'd try to find a better sword swinging motion if that's possible; yours currently curves his body to the right while the sword appears on the left (when facing downward). This could all be merebly because of RC4, so I can't say for sure. If so, but you're unable to change what you have, it'd probably be better to find a GB Sprite that already has it (I've never made a quest before, so the mechanics of sprites are all confusing to me; I'm just mentioning it to possibly raise the visual appeal).

For the mechanics, there's only two:

1) I believe it'd be best best to slightly adjust the one jumping screen in the Papara Forest side-scrolling zone (the one with land above land); took me about 7 tries just to get the right angle, and it's basically a do-or-die jump. Could cause a lot of problems with pure frustration, cutting the large appeal of the game by a significant amount.

2) The '(Mini)Boss' of the Temple of Time is a bit difficult. Maybe at least tone it down a notch so when it splits the first time, it splits into two instead of three. The final split is okay, but triple is kinda overkill. It IS supposed to be the second(?) boss, and despite the amount of hearts we start out with, it's basically Game Over when you run out of magic, which it's only vulnerability is the Sparkshot (Name I just came up with for the hell of it).

Everything else seemed to work as intended, with little to no problems, though I was a bit disappointed when the demo ended. Still, I have no idea what the red wallet does, though I'm guessing it protects your money from being stolen from the Grasps as well as allowing 999 Rupees to be obtained.

...speaking of Grasps, I liked the Lost Isle reference; I bet Wolfie and Peteo would find that entertaining, as well.

Now for my scoring:

Visuals: 8.5/10

Mechanics: 8.5/10

Story: 10/10

Difficulty Incline: 7/10

Overall Average: 8.5/10

NewJourneysFire
11-25-2012, 02:33 PM
http://img846.imageshack.us/img846/1570/zelda151.png

This is an example screen of Level 3, tell me what you guys think. :)

Ps: thanks blade for the great review.

NewJourneysFire
11-29-2012, 06:19 AM
Link wakes up in a mysterious cell, not remembering how he got there. All his gear has been taken from him. He must travel the pirate territory of ships assembled in a close knit and find his gear. While traveling from ship to ship either by connecting bridges or even fired from a cannon, Link eventually finds his belongings and gets a new flying saucer item.

Once the pirates become aware that their treasure has been stolen, Captain Jimmy initiates protocol 7, Link soon realizes that undead pirates have one advantage over the living folk. They don't need to breath. Link finds himself racing to the captains ship while all the others submerge into the sea in an attempt to drown him. This leads to an epic chase scene where Link must land foot on the Captain's ship, we see Link on his flying saucer while trying to dodge cannonballs.

But is Link really finding himself in a safe spot landing on the captains ship? What does Jimmy have in store for him? Stay tuned.

Blademaster_Kuro
11-29-2012, 02:53 PM
Am I the only one who's patiently impatient for Cole to finish this game?

NewJourneysFire
12-02-2012, 05:12 PM
Confession from SoW author: Souls of Wisdom is an amazing game, it really is! But it's very very challenging for an author who has not placed himself down in history as a legendary quest maker. I am comparing myself to few of the best of the best, and even though SoW has what it takes to gain that respect, being a one quest wonder simply just isn't impressive enough.

My goal is to become one of the greats, and I am certain that Souls of Wisdom 2 will do the job. Not saying that the sequel is better than the predecessor, but it's hype factor, and it's ability to back it up with a real game that fans will love will bring me up to a similar respect as the great ones.

Do I really wanna be one of the great ones? Not really. But I do want the Souls of Wisdom series to be one of the most memorable series in Zeldaclassic history, and I am certain Souls of Wisdom 2 will put my plan into motion.

Phoenix
12-02-2012, 05:34 PM
Shaping up to be a great quest, I'll certainly be looking forward to it.

NewJourneysFire
12-03-2012, 05:27 PM
I plan on it. My two biggest fears are not getting it completed, because I invested so much into it, but the investment and hype was purposely implemented to force me to finish this quest, also a promise to DFW was made to finish this as she said it was the terms for using her boss character in my game.

Also, I want it done so that my son can play it when he gets older.

Finally, because it had the Souls of Wisdom label, it has to be good because it's my most important series.

I won't pull a capcom like they did with Resident Evil.

NewJourneysFire
12-07-2012, 02:19 AM
Now that I got 60% of Level 3 completed, I am happy to state that it's starting to look very good.

Fans will notice something about Souls of Wisdom 2 that's almost kind of devious, but brings a whole new dynamic of play. One thing that makes SoW2 is the promise of all these powerful upgrades and spells, only the be forced to play the game for a very long time to really get to enjoy these powers.

You actually spend the first three levels feeling rather powerless. You'll notice that you won't get an official sword that can do damage until the beginning of level 2, only to find out the sword is weak, an half the dungeon enemies aren't even harmed by your weapons. Than when you finally get the item that can harm them, you face a tough boss you can't kill. Than after, you are finally able to power up, only of course to be ambushed by pirates, and have all your gear stolen from you, which you won't get back until near the end of te level!!!

But after that, you are awarded greatly. Especially after level 4, where you are temporarily given an attack that will make you plain unstoppable, but this attack only lasts for a short time because it's related to the storyline.

Stay tuned for more info.

Blademaster_Kuro
12-09-2012, 10:35 AM
I'm definitely looking forward to this game, and can't wait for its completion. Might have to find a remixer or something just to make better Zelda II Temple remixes in Midi format just to compliment the 6 Temples, and if the Great Temple is included somehow, obviously the SSBB Great Temple theme would be a perfect fit, imo.

Speaking of the temples, we already know (if we read the first post in this thread, which we should have...) that the Temples will hold the bosses like Horsehead for the Papara Temple. Will these bosses drop a Heart Container like every other boss? My initial thought would be a yes, but it wouldn't be the first time I'd be surprised like that.

NewJourneysFire
12-10-2012, 04:24 AM
Palaces will unfortunately be redone from "expectations", for starters they don't serve as the game's levels like they did in Zelda 2. They will often feature just a puzzle which will have to be solved before fighting the Big Boss, and no, unlike standard bosses, Big Bosses will not drop Heart Containers.

SoW2 Palaces: These palaces, which serve as the primary 6 levels in Zelda 2 for NES make their appearance. They are usually accessible after defeating the level before it. For example, Level 3 is Jimmy's Paradice, which is a bunch of pirate ships in the middle of the ocean. After defeating Jimmy, he allows your freedom only if you can see what's inside the Temple that's scaring his mates from loping the temple (that being Horse Head). Palace puzzles will often visually appear more magical than standard puzzles, as if the entire room turns into a light show (this is subject to change). Some palaces may be larger to tribute the classic feel, but chances are this may never be done. The big bosses will be sideview bosses designed to allow Link to use every item he obtained in the game to defeat, rather than just the dungeon item. (Horse Head will have a devestating charge attack which you must hookshot in the air to escape).

Music will not mirror Zelda 2. I plan to use the room of illusions theme from wind waker to serve as the puzzle theme in palaces. The Great Palace will play the final battle theme of twilight princess to serve as the dungeon music. With the final battle theme of wind waker playing for the Dark Link battle. (which will be very similar to the optional Temple of Cole boss of SoW1. Though Dark Link serves as the boss of final level to stay true to the classic, he will not be the final boss. I won't get into the details of that yet, but Dark Link just won't make an interesting enough final boss for me.

Also, I am planning on breaking another common Zelda theme. A bold move when making a Zelda 2 remake is by not adding the palaces as dungeons which we already know, but an even bolder move is to have levels designed like 2 or 3 levels in one.

Here are 2 examples (these ideas are subject to change):

You travel a graveyard which leads to a haunted castle, which leads to an underground haunted treasury, which leads to a cave, which leads to an island, and all that is considered Level 5.

You sail the ocean, get swallowed by Lord Jabu Jabu, who takes you to a huge lighthouse, which transports you to another dimension out of this world, and that will be level 7.

Moosh
12-10-2012, 08:59 AM
Did someone say Zelda 2 palaces? I think someone said Zelda 2 palaces. Anyways, if you need any scripted stuff for this quest, give me a call.

NewJourneysFire
12-10-2012, 07:28 PM
Yes, Zelda 2 palaces, but like I said, they don't play a predominant role in this quest. They serve to be explored after each level, almost like a final segment to each level. Palaces are overdone, and I assume will be featured in all Zelda 2 remakes. Since the Souls of Wisdom series takes elements of the first two games, the palaces and their guardians are certainly featured in this loose remake of Zelda 2.

This explains why you get 6 crystals in the temple of time. Returning crystals to the palaces is one of te main objectives of the quest, but finds itself overshadowed by the quest's mysterious and interesting plot. You will not be disappointed? Unless of course you wanted to explore these palaces.

Moosh
12-10-2012, 07:49 PM
Yes, Zelda 2 palaces, but like I said, they don't play a predominant role in this quest. They serve to be explored after each level, almost like a final segment to each level. Palaces are overdone, and I assume will be featured in all Zelda 2 remakes. Since the Souls of Wisdom series takes elements of the first two games, the palaces and their guardians are certainly featured in this loose remake of Zelda 2.

This explains why you get 6 crystals in the temple of time. Returning crystals to the palaces is one of te main objectives of the quest, but finds itself overshadowed by the quest's mysterious and interesting plot. You will not be disappointed? Unless of course you wanted to explore these palaces.
All the other Zelda 2 remakes are kinda...dead. I was looking forward to someone with a solid completion track record finally remaking them. I'm sure however you decide to handle the palace aspect it'll work out, though.

NewJourneysFire
12-10-2012, 08:53 PM
Thank you. But unless somebody else volunteers to take charge of temple creation, they more than likely won't be anything but a simple puzzle than big boss routine. Full palace creation is what makes Zelda 2 remakes so hard. Palaces are too strict, and needs too much commitment, and kills creativity. Palaces are way too strict for me to recreate, and that is why this quest is more capable of completion. Palaces might be overkill as well, nothing worse than a player think "when am I gonna reach te end of this part?".

I'd be open to implement "Classic Palaces" just like I did with "Classic Temples" in SoW1, but I won't be doing them myself.

NewJourneysFire
12-17-2012, 06:04 PM
Been hooked on Assassin's Creed. Haven't updated much since, but Level 3 should be completed soon.

xenomicx
12-23-2012, 05:23 PM
Found you Cole! Ok, so I sent you a PM or 2 on purezc with some bugs I found. But I'm sure it was an older version of the Demo, so I might need to update the version I have so I'm not repeating things you have already fixed.

NewJourneysFire
12-26-2012, 03:22 AM
Sorry I haven't responded. I have been really sick these holidays, been bedridden the past few days.

What bugs have you found so I can attempt to fix them if they haven't been already. Also, this current quest is being built on RC3. I'm gonna update to the full version of 2.5 soon.

NewJourneysFire
12-27-2012, 05:09 AM
After what could be an excrutiating amount of hours put into this quest tonight, I am proud to say that the next level is almost completed. This level is huge, though fairly basic considering it is just level 3. There are no elaborate puzzles, but a fun block puzzle.

You'll either love or hate level 3, because there are creeper Stalfos around every corner ready to nab you of you ain't being careful. Anybody who's following this quest wanna give it a test run?

NewJourneysFire
01-01-2013, 12:26 AM
Happy New Years, and to celebrate, I proudly reveal beta 3.2

In this beta, the complete 3rd level finally accessible to fans. Though still in its primitive stages, it is fully functional and operates as it should. This level took me alot of will power to even start, let alone finally finish. It was just such a difficult level to create that I actually skipped it and worked on the overworld for the rest of the game. Now finally, over a month or two ago, I finally stepped in to create this level, and here it is. I am very proud with how this level came to be, as it meets 95% of how I originally imagined it to be. Something I believed that was near impossible. Please download and enjoy what this level has to offer. :)

http://www.2shared.com/uploadComplete.jsp?sId=ciTEGsRiyJJHw2Kx


I also would like to announce that Souls of Wisdom 2 is now 2.5 (official) compatible. But still built with RC3, after I test that this quest is fully workable with the official version, I'll be transitioning to the official release to build this quest further on.

Colossal
01-02-2013, 09:47 PM
I'd like to see the dungeon; it sounds great. Unfortunately, that link isn't working for me.

chiefbigcalf
01-03-2013, 07:35 AM
I'd like to see the dungeon; it sounds great. Unfortunately, that link isn't working for me.

The link gets you to join.....I don't see a place to download the demo

NewJourneysFire
01-03-2013, 08:40 AM
I'll try again.

Blademaster_Kuro
01-04-2013, 01:10 AM
Finally another part coming out, but I think I'll take my chances with the 'official' release now; don't wanna spoil too much, after all. Still, glad to hear you're making so much progress.

Something else, though; I like the idea that the Dark Sword deals very low damage to the monsters. After all, using a dark weapon to attack dark creatures is usually a bad idea, unless you have no other choice in the matter.

NewJourneysFire
01-04-2013, 08:33 AM
The sword is the weakest item in the game because its the only item that doesn't use magic.

Magics are certainly superior, but of course forces you to always eye your magic meter. But of course you noticed by now how generous enemies are with magic replenishing. Over time, enemies will be more generous on rupees and less on replenishing magic and health.

Also, even if the sword is weak, when levelled up it becomes much more powerful.

NewJourneysFire
01-04-2013, 09:30 AM
Uploaded the quest again, I am doing 2 versions, depending on your circumstance.

Pick one of the the following choices:

- I have either not played this quest yet, or deleted my old file and I want to begin at the entrance of level 3, and I want to try out the added perks of the fully upgraded equipment.

http://www.2shared.com/file/fLs-fT0q/darknesswithin.html

- I currently have the quest file and want to try Level 3 using the equipment that I've collected in my journey.

http://www.2shared.com/file/Kr8TBNq2/darknesswithin.html

Colossal
01-05-2013, 04:02 PM
I went with the quest file that's a continuation of what I have so far, which is a level 2 sword, level 1 heart (?) ring, and not much else (I don't want to make things too easy by grinding). Good thing I had that heart ring because the early going was tough with no weapons.

As far as issues, I noticed that the locked doors re-lock themselves when you get your gear, which makes it possible to get stuck if you go the wrong way after the cannon part and unlock a door that requires a small key before getting your gear since the key doesn't reappear if you already got it. That same locked door also reacts to being slashed when it's locked, changing one of the tiles.

In the chase cutscene, it's possible to switch screens by moving left/right at certain times.

NewJourneysFire
01-06-2013, 10:44 AM
Thanks Colossal, I just fixed the issues I believe. I will test it later. I will also work on finishing the boss battle, along with the first Palace. (I am including palaces now, but they'll be more like mini labyrinth styled stages featuring puzzles and traps and enemies that are similar to that of Zelda 2. But don't expect these Palaces to overshadow the levels because they serve as an extension to the levels instead.

megamaster125
01-08-2013, 10:03 AM
Looking forward to this game, but I think I'll wait for the full release to play any of it. Still working on Souls of Wisdom 1 and many other quests.

NewJourneysFire
01-24-2013, 07:09 PM
A little update to say nothing new for now. I've taken a small break which I normally do which is how I prevent burning out. Burning out is what causes most quests to fail, despite how ambitious.

But rest assured my breaks are never non progressive because I am always seeking unique ideas, and imagining the next step in my quest. I am hoping to clue up North Faron soon, and introduce South Faron, which is an entirely new overworked map. So that will be exciting because South Faron is already half complete from earlier work, and I can immediately begin working on Level 4.

NewJourneysFire
02-04-2013, 02:18 AM
Progress Report and Updates:

Finally got back into it, after taking a break to play fallout and some other games, I return with more progress reports.

As my skills with Zquest improves, so does my ability to create in good time. Once again I skipped the next segment to work on future areas. With the level 3 boss and the first palace giving me a mental block, I decide to jump a few notches and work on level 4 instead.

I am very proud to announce that in level 4 I am introducing something new to the Zelda series. Level 4 will be the first level to contain "parts", and it will express further my indoor/outdoor temple potential. Level 4 is a ruins level which will feature 3 parts. The first part will be a rocky swampy ruins area with indoor and outdoor rooms co-existing. This area will include a mini boss. After completing the area you'll reach area 3 of the level which is much more foresty but will maintain the swampy feel, in the second area you'll find an abandoned village which I plan to make it similar to Lost Isle's village, finally you'll reach old Hyrule Castle which will be the third segment of this level. Than finally the palace, which will be labyrinth style like all my palaces will be.

The reason I am breaking my levels down into deprecate parts is to create a brand new way to play Zelda. No more will you feel "okay, found the temple, lets beat this". Because the real levels is before the palaces, you don't know where it begins or ends.

Another example I will use with this format is the Dream Stage I am making. Which features travelling on a ship, getting swallowed by the wind fish who brings you to Koholint (spelling) island, only to find it only has a light house, than of course the light house tower, and upon reaching the top you find a bed which takes you to dream Koholint which is this messed up looking island in a dreamy space like location. Which than the palace is located.

Another purpose for such large and oddly designed levels is to create another large game that is interesting and fun. My goal is to make this game even larger than Souls of Wisdom, I want the overworked bigger, and players to have more hours punched in. But what makes this challenge difficult is that Souls of Wisdom is one of the largest quests ever built. On average the game takes more than 20 hours to complete, and to make another 20 hour hit, well, just call me masochistic by nature.

But it will be worth it, no matter how long this quest takes to complete.

NewJourneysFire
02-11-2013, 04:06 AM
How delightful! Today I punched some serious time into this quest so I can finally clue up the Papara region, with nothing left but the boss battles, I am happy to announce the Horsehead battle is complete, and the fight itself brings players right back to Zelda 2, as it is necessary to practice good timing in your jumping attacks.

Horsehead is the real deal, the peak of pain that will surely make you wanna throw your controller down in rage, but come back for more. His flaming waterfall attack is beautiful, top it off with an attack that will surely bring you to tears. He's the boss you'll love to hate, and you certainly will feel a lot of accomplishment kicking his butt. Only the most expert of players should attempt to challenge Horsehead with low level gear, so level up before you encounter him so that the battle can be much less painful.

NewJourneysFire
02-13-2013, 12:11 PM
Cute and friendly.

http://imageshack.us/a/img43/4121/zelda017i.png
http://imageshack.us/a/img829/6161/zelda031.png

Blademaster_Kuro
02-17-2013, 02:52 AM
I like the idea of the Dream Space Koholint Island, and I randomly thought of an idea that may work well with it. Don't want it to get out in case that's what you're doing with it, so I'll just PM it to ya. Also, Horsehead looks like he'll be fun. At least Link'll be nice and toasty XD

NewJourneysFire
02-19-2013, 08:42 AM
Introducing Souls of Wisdom 2: Darkness Within (beta 4.1) now playable on Zeldaclassic 2.5 (official version).

Download Instructions:

Click the link and than click on "download" (as indicated by the image below).
http://www.2shared.com/file/ndHJaTQp/darknesswithin.html

Notes:
- Beta 4.1 includes 3 complete levels and 1 Palace, after the 1st palace you get a little more overworld exploration before you are stopped at a dead end with a young singing gentleman indicating that the beta has ended.
- This beta works best when starting a new file. Those who have played the previous beta and has progressed through level 3 a bit may experience some minor bugs.
- Those who collected the boss key in level 3 in a previous beta may be able to skip the Palace and fight the Palace boss early. (Try not to do that).

http://img690.imageshack.us/img690/7878/2sharedhelp.jpg

Dark Entity
02-21-2013, 02:56 AM
I'm interested in this quest, but for some reason the Roc's Feather doesn't show up in the latest revision and I die in the first cave.

NewJourneysFire
02-21-2013, 03:17 AM
Roc's Feather should show up in the cave, I'll check it out.

Colossal
02-23-2013, 01:38 AM
Enemies that split into themselves... and that one room where you apparently can't let them catch you... interesting trick there.

In one of the hookshot rooms, you have to hookshot to the right and walk downward onto walkable ground so you can go through the door, but the hookshot often doesn't put you too far north to do that. I thought I'd mention that because it can take multiple tries to get it right and running out of magic is a possibility.

I'm up to Horsehead now. Haven't beat him yet, but I'm working on it. Maybe I should have upgraded my gear. It's tough with a level 2 sword and level 1 pretty much everything else.

NewJourneysFire
02-23-2013, 09:25 AM
There is a small bug with Horsehead that I need to fix.

The bug is that the battle restarts at Horsehead, I need to fix that because you should be able to return to town and upgrade at this point in the game. I can give you a temporary warp out of the battle if you want so you can upgrade your gear.

Colossal
02-23-2013, 02:54 PM
That's alright. I didn't save during the battle, so I'll go back and do that now.

EDIT: The level 3 defense ring is very overpowered for this point in the game. Horsehead was easy with that. I also had the level 3 wallet to make full use of the P bag that was dropped.

Lynker
02-23-2013, 06:18 PM
I'mm playing the demo, I'll post things along the way.

-The first screen's text is not centered. It's off to the left. Should be fixed.
- "I seen his ashes burn" should be "I saw his ashes burn."
- "I seen his lifeless body" should be "I saw his lifeless body."
- "That's" (in the next line) should be "That was". That's is basically saying "That is" (Which is present tense), when what Link saw was in the past.

-Most of the small trees in the forest have the wrong bottom, as if the trees are merged between two different kinds. Fix that.
-

NewJourneysFire
02-23-2013, 07:31 PM
Thanks Lynker. This is exactly what I want to hear out of bug testers. Pick out the nitty gritty, even if its sometimes brutal. I still can find bugs or blunders from my last quest which was either skipped or ignored.

Btw, I was new to the graphics pack, so you'll see a lot of mistakes in the rock tiles, but as you progress you'll see how quickly I learned to improve on that.

Lynker
02-23-2013, 07:32 PM
No problem! It's my pleasure. :)

And that sounds good. But I think you should go back and fix the trees, maybe the mountains as well. I'm currently in Eldin Cave.

I used this exploding thingy: http://img824.imageshack.us/img824/9884/zelda014.png
outside of Eldin Cave, and appeared here. Continuing also leaves me here. Luckily I didn't save.

NewJourneysFire
02-23-2013, 08:23 PM
That's why I made the exploding thingy. ;) It's really convenient for myself and beta testers to be able to use what was originally Farore's Wind for free right at the very beginning. I believe people using F6 as a shortcut is stupid, I also believe Zc's version of Farore's Wind is stupid, who wants to consume magic to do what F6 does?

So I killed 2 birds with one stone by making this item an automatic. I hope people agree with my point of view.

So yes, it's no secret that I believe the ZC developers didn't understand the purpose of Farore's Wind when they made it here. Everybody seems to think its all about warping to the beginning of the dungeon. But it's real purpose is for creating temporary saved states within dungeons. I always thought Farore's Wind was useless until I grew older and more often than not take breaks within dungeons. But the problem still with Farore's Win in OOT, was that the dungeons were so small, you could just walk back to where you left off in minutes.

But ya, I'll be sure to fix that bug because that's a big one.

Lynker
02-23-2013, 09:20 PM
Wait, so you can warp back to the spot you used the item from?

NewJourneysFire
02-23-2013, 09:25 PM
In ocarina of time, not in Zc.

NewJourneysFire
02-24-2013, 01:55 PM
How's your journey going so far Lynker?

Lynker
02-24-2013, 03:02 PM
I'm still stuck in Eldin Cave, with a Rupee Arrow thing. I don't know where to go.

NewJourneysFire
02-24-2013, 03:38 PM
Need advice?

Lynker
02-24-2013, 05:50 PM
Yes. D:

NewJourneysFire
02-24-2013, 06:18 PM
In the room right of the block puzzle, there is a statue with a mouth. In Souls of Wisdom 2 they serve as targets for the rupee thrower as they feed on rupees.

Lynker
02-24-2013, 06:19 PM
I went back to town and got the other half of the medallion, if it means anything.

And I used the Rupee thrower on that like 20 times and nothing happened.

NewJourneysFire
02-24-2013, 06:28 PM
Stairs should appear. Could this be a bug? This worked for me when I transitioned to ZC 2.5

I haven't done anything to this room either, so for a bug to appear here is surprising because its always worked. You sure the rupee thrower won't work on the mouth statue? Stairs is supposed to appear normally.

Lynker
02-24-2013, 06:29 PM
I'm sure nothing is happening. I hear dying sounds every time I shoot it at the statue/block, but nothing is appearing or happening.

NewJourneysFire
02-24-2013, 06:31 PM
There must be a "guy" in the room. Are you sure we are talking about the same statue?

The one I am referring to is in a room to the right of the puzzle room, not above.

Lynker
02-24-2013, 06:33 PM
OHHHH, okay. You should have said that it was to the RIGHT.

I think you should change that regardless. How is anyone supposed to know they're supposed to shoot that with a rupee?

NewJourneysFire
02-24-2013, 06:34 PM
The other statue tells you through text. Lol

Lynker
02-24-2013, 06:42 PM
Oh. xD
You need to add more bushes near the entrance of the cave entrance. I had to go all the way back just to find clump of bushes to find rupees to shoot.

NewJourneysFire
02-24-2013, 06:44 PM
Now that you mention it, I think I should add pots I. The dungeon, especially I. That room to the left of the entrance which looks like it could use work. Pots may do the trick.

NewJourneysFire
02-26-2013, 02:20 AM
Undead Deity: "Ah, Twilight Winter! That familiar scent! Link, welcome to the Evil Realm, or what's left of it. Where you stand now is Death Mountain. Yes, the very same mountain you defeated Ganon a few years ago. The aura you feel is called Twilight Winter. It is the very same winter that prevents anybody from climbing these mountains anymore, you're the first person who's been on this Mountain since Ganon's defeat within the Evil Realm. After you made a wish to the Triforce to destroy the Evil Realm, a side effect of that wish caused both worlds to merge at this location, causing a bleeding effect. Ruins of Ganon's Castle has been sucked to your world, giving your world a simple reminder of what once took place here. It is on these mountains the Souls of Wisdom and Souls of Power rest. Yes, the two Triforce pieces are here, but buried inside this mountain labyrinth to remain hidden for all time."

NewJourneysFire
02-26-2013, 11:12 PM
Don't overestimate the power of your sword, it only equals in strength matching your weakest magics. You will learn as you level your magics, it becomes more difficult to manage your magic consumption, that is of course until you level up your magic coin. An amulet that constantly refills your magic, you will find with a powerful magic coin you'll have an abundant amount of magic, giving you many ways to play Souls of Wisdom 2.

Lynker
02-27-2013, 01:31 AM
I forgot to mention I got to the Faron Providence. Many of the screen have bushes on the edges, and they're scattered in an disorderly fashion, ruining gameplay a bit. Not to mention, the area feels boring just walking. Giv us a challenge or two, with an enemy! :P It all feels like one maze, and that's boring.

I also couldn't hurt the man that I found in the forest. Any tips?

NewJourneysFire
02-27-2013, 11:50 AM
Faron Province is empty of enemies until you encounter the deity. Which is that man in the forest. Than afterwords enemies appear everywhere but dirt paths.

The Deity is unbeatable, those who's played Souls of Wisdom 1 knows this is an enemy you run from. The objective with the Deity is to avoid as much damage as possible until he gets tired of chasing you. I think I am gonna add something to let people know this.

NewJourneysFire
02-27-2013, 12:40 PM
I fixed that save spot where you got stuck on Eldin Island. I also added pots in the first dungeon, the trees are fixed as well in Lost Woods. Thanks for your support and I hope you continue to find more things that's worth fixing.

I don't know how to fix the issue Colossal found in the parapa palace yet. But it's not so serious now that I added the smoke bomb as an initial item. I will find ways to fix it. Also, for those in worry about running out of magic and getting stuck, don't, the magic coin an smoke bomb items was invented for that, if your magic coin is too weak, simply teleport out of your trapped situation with the smoke bomb. Which I insist, upgrade your magic coin to at least level 3, it's important.

Be careful not to level your items too strong either, as Colossal learned, you can make a really challenging boss too easy by levelling up too strong. The purpose of this is to let casual gamers (granted if they get passed the Deity and Rash's second battle) a fair chance in enjoying this quest.

You set your own difficulty, and trust me, I've made certain the quest is very frigin challenging for those who refuse to grind rupees occasionally.

Note to all bug testers: Be sure to use your smoke bombs as much as possible, it consumes no magic, and its brilliant for finding bugs and getting out of tough jams.

Lynker
02-27-2013, 05:06 PM
Ah, okay. I shall try again.

And I'll use the smoke bomb, definitely. :)

I went to get a new sword, but I was warped to a new place and my tunic became black! :O

You used "than" wrong (It should be "then") in the line "Only then the curse will be lifted."
Also, "A lot" is two words. Not one.

Sadly I missed other errors in text. :(

NewJourneysFire
02-27-2013, 05:59 PM
Thanks, and I apologies for my common grammar mistakes. I grew up around the bay, so the art of well spoken language is a daily practice to me growing up from a community that speaks in slang and inappropriate use of terms.

That warp is supposed to happen, I supposed you noticed the retro feel of those 3 rooms. This same identical 3 room temple that contains a sword is in all my quests. Started with Shattered Courage, which is why it's called "Shattered Temple".

That warping temple is something that will continue to appear in every other quest I will ever make. Same as The Weird Tree, but lets not discuss the Weird Tree.

NewJourneysFire
03-01-2013, 11:08 AM
I've been putting most of my effort now completing villages Saria and Ruto and completing South Lanayru.

Ruto will serve as just a crossover town where you can upgrade further, while Saria however is much larger. Saria is Faron's capital and will cover half the map of South Faron. Because Saria is so large, it is very important for me to build this city as beautiful as possible. Therefore I am playing Lost Isle, and taking a lot of visual cues I see from the village in that game, and in a similar fashion, adding those cues in my own style.

Saria will be the biggest town in the game before reaching Nabaruu, which will be Lanayru's capital, and therefore will be built like a Medieval city, therefore I will be taking cues from Assassin's Creed 2 which their setting is during the renaissance which occurred after the end of the Middle Ages, and therefore have similar styles.

But first things first, completing Saria and South Faron while tying up some loose ends in North Faron. Than finally Level 4, than I can move on to completing Eldin revisited, which will be building using the Souls of Wisdom 1 overworld, but remastered. This should flow fairly smoothly, and will prepare me to begin Level 5 which will serve as the mid way point and will officially make SOW2 50% done, which is really exciting news, if you ask me.

NewJourneysFire
03-05-2013, 06:46 PM
Nearly completed South Faron. But far from returning to design Level 4 and Palace 2.

Plans include:

- Finishing South Faron.
- Building a few cutscenes.
- Creating cave that links North Faron and South Faron.
- Completing Design of the Goddess Statue side quest.
- Building Twilight Winter Death Mountain.
- Level 4 and Palace 2.

It will take a lot of work and I reckon a few weeks to build this up to par. But progress is swell.

NewJourneysFire
03-12-2013, 11:29 AM
South Faron West half finally completed. With a few touch ups on layering, I'll bridge the connection with Faron Cave, it will be in Faron Cave I'll introduce the Assassins who will be the primary antagonists of the South Faron region.

Also, with Twilight Winter half complete, this quest is progressing really really fast.

Colossal
03-19-2013, 08:39 PM
I'm doing another playthrough right now. As far as issues go, I noticed that Link can still walk "on top" of the back half of the bookshelf in his house. I also used the smoke bomb in Papara Forest (this was before first entering the Shattered Temple) and I was sent to the top-left corner of the forest's first screen. At least I was able to move 1 screen left and use the smoke bomb again.

I'm currently at level 3. This time I'm trying to level up differently. Also, did Rash get easier again or did I just have a better run? I didn't take very many hits in the second encounter with him.

Your progress is sounding great, judging by the updates you've posted.

NewJourneysFire
03-19-2013, 11:44 PM
Oh, the progress is way ahead of schedule. I am visiting my home town, and Zeldaclassic is all I got out here to do pretty much.

Right now I've competed designing South-West Faron and a part of Level 4. Also, most of the Eldin Province is nearing its completion stages. It'll be awhile before I releases a new update to the public, but when I do it'll include everything up to Level 5.

Eldin will not have any levels per say, but they will have mini-levels, and the infamous Twilight Winter I've been hyping up. I believe you'll appreciate the Province more than anyone else because you'll love the new look of everything, while keeping some things traditionally exactly as they were.

Jubbz
03-21-2013, 01:33 AM
Okay... so like, i'm at level 3. I got all of my stuff back, but I think I'm pretty much stuck.

See. When I got blasted to the second set of ships, I decided to go into the first cabin, navigate, grab the key, and unlock the door on the other side of the ship. But there was an enemy inside that needed to be killed, so I left, and went inside the second cabin, investigate, and I get all of my stuff back.

Sounds dandy so far, right?

Okay, so, I return to where I was supposed to kill this enemy, but the door I unlocked is locked again, and the key is GONE.

On top of that, whenever I fail to cross the rising platforms on time, I get sent back to a certain room, but my items are gone again! Yet when i get grabbed by one of the ghost pirates, my stuff comes back!

does any of this even make sense? I can make some screencaps if you need some clarity.

NewJourneysFire
03-21-2013, 08:54 AM
The place is haunted by video game ghosts.

Actually this makes sense. It's a problem I thought I fixed. You are indeed stuck by a game bug. Want me to send you a file with a temporary fix?

Colossal
03-21-2013, 08:40 PM
As soon as I finished level 3 and ended up just outside the palace, I backtracked to get some upgrades. As soon as I returned, I was sent right back to the beginning of level 3. I think this happened because I didn't enter/approach the palace after landing on the beach, or something like that. Last time, I entered the palace before going back for upgrades and this didn't happen.

Oh well, I'll just end up with a lot of rupees again, probably.

Even the level 2 defense ring is quite strong. Next time, I'll probably stick with level 1 for a challenge like last time.

NewJourneysFire
03-21-2013, 10:47 PM
I think you may be right there Colossal, I have two invisible triggers that are placed to ensure that the cutscene does not return, one is at the entrance of the palace, and the other is actually located somewhere within the level. I believe the entire deck of the last ship has hidden step triggers that triggers a sequence that removes the cutscene. I know my methods are a bit obscene.

What's weird is why the one inside level 3 didn't work. The area outside of the ships are overworld dmaps, so that should make secrets permanent. I'm gonna take a look into it right now.

It may seem that I've overpowered the equipment a bit too much, but I must take care that I do the entire system is fair. For example, do you want to spend almost twice the ruppees for a sword that only enhances Link just a smudge over the lower level upgrade? I'm trying to balance a good cost/power ratio. I also want players to spend lots of ruppees in this game, which you may have noticed that enemies are extra generous, but when upgrades are like hundreds of rupees each, they have to be. also noting that every item in the game is upgradable, you'll need alot of rupees.

Level up systems have always been a tricky thing with Zeldaclassic, but I'm fairly confident my approach is the most entertaining system yet. But as you said, higher level equipment is really overpowered. But as the game progresses, enemies will get tougher, ALOT tougher, so it will balance out.

Also, I am doing the rating system again based on equipment levels and time. Your score in SOW2 will be prioritized towards the person who balances out their weapons. For example, if you had a level 9 sword, and you beat the game in 10 hours, a person who has a level 6 sword and beat the game in 70 hours will score above you. Even if all your items but your sword is at level 1 or 2, your score will be based on your strongest item, and your time will be added to your victory of beating the game with a level 9 weapon. So I encourage people who play SOW2 to keep their weapons balanced and as low as possible to achieve a top 5 position in this game. Clearly, to try to achieve the highest possible score, you may want to refrain from leveling all together, but than you're just asking for real punishment, because a level 1 anything towards the end of the game is like trying to fight with plastic knives and spoons. Getting good scores takes alot more this time around than memorizing the terrain.

Blademaster_Kuro
03-22-2013, 01:27 AM
I just randomly thought of something... will there be backtracking in this game? For instance, will we ever be able to return to the 'Shattered Temple' after we reach a point in the story, or will it consist of essentially 'Points of No Return'? If so, it'd be fairly wise to point out, even subtly, where those points will be. Rather not wander around in extremely hostile territory while being underequipped; it's why I never played those James quests... I still remember Liberation of Hyrule.... *shudders*

NewJourneysFire
03-22-2013, 02:58 AM
That's a good question.

Souls of Wisdom 2 is being built chapter base, so once you leave North Faron, there won't be returning unless the story calls for it. However, understanding how drastic that would be in an open world video game, I wouldn't let fans leave North Faron and never return. My plan is to build each map, and strictly keep players within that region until the story calls for him to move on to the next region. This will continue until near the end where I'm going to patch it all together as one big overworld which I label "The Open World". The open world will play the same midi that plays at the end of every Palace Victory. Within the Open World you can revisit many locations and tie up loose ends.

Some may say a linear approach will devastate the adventure aspect of the quest, but it's progression path is built similar, if not identical to Zelda 2. Fans of Zelda 2 will have an edge above those who's never played the game because chances are they'll remain confident on where to go next.

I'm also planning on straying from Nintendo's approach to overworld design. Some people may like gimmicky overworlds where your items are required to get around, but I prefer an open world built to look like an actual world people would build their civilization on.

With so much thought going into overworld, I would never take it away from players the ability to revisit areas. All with the exception of Twilight Winter. I am thinking about leaving that a pass through area in which that once you leave, you cannot return, so the only way to relive Twilight Winter is to start a new quest.

Jubbz
03-22-2013, 04:08 PM
The place is haunted by video game ghosts.

Actually this makes sense. It's a problem I thought I fixed. You are indeed stuck by a game bug. Want me to send you a file with a temporary fix?

Yes please! :3

NewJourneysFire
03-23-2013, 10:34 PM
I'm gonna try and pm you a temp file with the door opened as of tonight or tomorrow.

Also, I am going to try and take a slightly different approach when hyping this quest. I feel I've stuck strong with my commitment of making the quest AGN official with regards to information and updates. But I feel it would be more appropriate for me to now hit the breaks a bit. If there is anything I know about theory of care for a product, over marketing and overhyping can and will make a product stale, no matter how good the product is.

I am very confident in this quest, and I feel I should (as I did with SOW1), work my magic wonder independently and secretive. I will of course continue to submit images to screenshots of the weak, again exclusively at AGN, and will occasionally reveal little tidbits.

From this day on, the most people who will know what's going on with this quest will be my bug testers, and people who can contribute to the future of this quest. Colossal is a huge supporter and will certain be the first to recieve updates.

Betas will be released in proper segments, but even how I release my betas will be taken with care and consideration.

Thanks for the continued support. I may also revive my site too once I reviews it's current state of condition. Stay tuned.

NewJourneysFire
04-11-2013, 03:48 PM
My website is back up:
http://www.soulsofwisdom.com

Blademaster_Kuro
06-16-2013, 01:27 PM
Should definitely get someone to make a banner for the game; I'd put it on both profiles: here and on PureZC :D

NewJourneysFire
07-12-2013, 02:00 AM
Haven't replied on here for quite a long time, sorry about the lack of updates. I've returned to PureZC (despite my wishes to use this quest to help the AGN revival), but I am trying to figure out what my actual strategy is.

Right now at the moment I've been going to PureZC to update more than this site and my very own, only because I've been enjoying the new features that PureZC offers. Once the novelty wears off, I am certain I'll be able to balance my time and my quest appropriately.

This Quest has grew more than ever now, and it's only getting bigger and bigger. I wish I could say how much there is to say when it comes to this quest right now, but over time I'll share what I have.