Nick
08-23-2012, 08:53 PM
The Legend of Zelda: Fairy Dream
By LinktheMaster and Nick
http://celestialrealm.net/fairy/images/title.png
This thread is pretty much a copy of the development thread at PureZC. However, we intend to start mirroring updates here.
Introduction:
This is the story of a fairy named Steve that is half-heartedly out to rid the world of evil monsters. Clichés, corny jokes, fourth walls, and learning the concept of shutting up are only some of the obstacles he will have to face on his completely selfless quest of forcing a mute child to do all his work for him. (Our hero, ladies and gentlemen.) But when an ancient evil resurfaces, Steve finds his resolve tested as he is dragged into a situation far more serious than he expected.
Updates:
Nick and LinktheMaster are working on several other projects, so updates are not going to be very consistent for a while. But we assure you the quest is being worked on when we have time.
Latest Update
New Subscreen (http://www.youtube.com/watch?feature=player_embedded&v=mozzvjTD1Oc)
Screenshots:
http://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo001.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo002.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo003.png
http://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo004.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo005.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo006.png
http://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo007.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo008.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo009.png
Trailer 2:
http://www.youtube.com/watch?v=oXGAKLHZ48Y
http://www.youtube.com/watch?v=oXGAKLHZ48Y (if the embed doesn't work)
Trailer 1:
http://www.youtube.com/watch?v=rDmR1KaIm6U
http://www.youtube.com/watch?v=rDmR1KaIm6U
Quest Info:
One day, LinktheMaster and Nick decided to try combining their efforts in the hopes of being motivated to make a quest that has a chance of being finished, given Nick's horrible track record of one completed quest out of a good 10-15 serious quest creation attempts ("The Nick's") and LinktheMaster having some of his own. Most of this motivation came from the boom of group projects that began around 2007-2008, including the successful release of Lost Isle.
Yes... Fairy Dream was started in 2008 and it is just now getting to a point for its efforts to be shown off. Of course, part of the delay was due to LTM and Nick being graphics perfectionists despite having a very low talent for drawing custom tiles. The quest was originally using a variation of PUXDOR which looked rather pretty, but it also played around with our weakness to the point of clogging development. Thus, in late 2010, after coming up with the idea earlier in the year but being too busy to do it, they had a sudden burst of motivation and began converting the quest to the Gameboy tileset. Thus, Fairy Dream was renewed.
...
Anyway, you people are not here to read a developer blog (or are you?), so let's get to the important information about this quest.
This quest is heavier on the text than a typical quest due to the fact that it focuses on the plot quite a bit. While it starts as somewhat of an affectionate parody, it will still be taking its main plot seriously. So if you are here for a quick hack and slash quest, this probably isn't the quest for you. But don't fear this too much. We hope to break up typical monotonous quest plot text with fully scripted cutscenes that have such innovative features as fluid character movement, being able to tell who is speaking, sounds, and whatever else we wish to be extremely picky about.
Speaking of scripts, this quest is extremely script heavy. While it won't be featuring jawdropping gameplay changes, we will still create a variety of scripting in the game. Our goal is to integrate the scripting in a manner that feels natural and helps enhance the existing gameplay and narrative. Expect to see things such as a custom dialog box system, custom puzzle types, gameboy style ledge dropping, gameboy style dungeon shutters, modified and perhaps brand new items, minigames, custom bosses, and whatever else we decide to script.
The final quest will feature four expansive dungeons with numerous minidungeons, several sidequests, and multiple difficulty settings.
Demo:
Fairy Dream Demo 1 was released on April 15th, 2012. This includes all the way through the Forest Palace and includes 3-5 hours of gameplay.
Please read this section before grabbing the demo.
The quest warns you on startup, but press L+R+Start to save! The typical method of saving in ZC will not work and you will lose progress!
Fairy Dream contains mild language.
This quest demo requires at least Zelda Classic 2.50 Release Candidate 3 to play.
If you play the demo in RC4 or later, there will be minor display issues with FFCs going under certain layers. We intend to fix this.
While S. Town offers a few things for you to do (minigames and quests), it is still rather incomplete compared to how it will be in the final quest. Only 1/4 of it is accessible, while the rest is blocked off due to being incomplete.
If you complete all the sidequests in the demo, you will get a special prize.
There are 8 Heart Container Pieces scattered throughout the demo.
While we'd rather people not do this on their first playthrough, you can skip certain cutscenes by pressing Start twice.
If you want to know what the options in the options menu do, refer to the included readme.
We intend to release an updated demo in the future to fix several of the issues people have with the original demo.
Download Fairy Dream Demo 1 (http://celestialrealm.net/fairy/uploads/FairyDreamDemo1.zip) (Requires at least 2.50 RC3)
This is the latest version of the demo.
By LinktheMaster and Nick
http://celestialrealm.net/fairy/images/title.png
This thread is pretty much a copy of the development thread at PureZC. However, we intend to start mirroring updates here.
Introduction:
This is the story of a fairy named Steve that is half-heartedly out to rid the world of evil monsters. Clichés, corny jokes, fourth walls, and learning the concept of shutting up are only some of the obstacles he will have to face on his completely selfless quest of forcing a mute child to do all his work for him. (Our hero, ladies and gentlemen.) But when an ancient evil resurfaces, Steve finds his resolve tested as he is dragged into a situation far more serious than he expected.
Updates:
Nick and LinktheMaster are working on several other projects, so updates are not going to be very consistent for a while. But we assure you the quest is being worked on when we have time.
Latest Update
New Subscreen (http://www.youtube.com/watch?feature=player_embedded&v=mozzvjTD1Oc)
Screenshots:
http://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo001.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo002.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo003.png
http://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo004.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo005.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo006.png
http://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo007.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo008.pnghttp://sotw.purezc.com/ZCExpo/2012Spring/FairyDream/FDExpo009.png
Trailer 2:
http://www.youtube.com/watch?v=oXGAKLHZ48Y
http://www.youtube.com/watch?v=oXGAKLHZ48Y (if the embed doesn't work)
Trailer 1:
http://www.youtube.com/watch?v=rDmR1KaIm6U
http://www.youtube.com/watch?v=rDmR1KaIm6U
Quest Info:
One day, LinktheMaster and Nick decided to try combining their efforts in the hopes of being motivated to make a quest that has a chance of being finished, given Nick's horrible track record of one completed quest out of a good 10-15 serious quest creation attempts ("The Nick's") and LinktheMaster having some of his own. Most of this motivation came from the boom of group projects that began around 2007-2008, including the successful release of Lost Isle.
Yes... Fairy Dream was started in 2008 and it is just now getting to a point for its efforts to be shown off. Of course, part of the delay was due to LTM and Nick being graphics perfectionists despite having a very low talent for drawing custom tiles. The quest was originally using a variation of PUXDOR which looked rather pretty, but it also played around with our weakness to the point of clogging development. Thus, in late 2010, after coming up with the idea earlier in the year but being too busy to do it, they had a sudden burst of motivation and began converting the quest to the Gameboy tileset. Thus, Fairy Dream was renewed.
...
Anyway, you people are not here to read a developer blog (or are you?), so let's get to the important information about this quest.
This quest is heavier on the text than a typical quest due to the fact that it focuses on the plot quite a bit. While it starts as somewhat of an affectionate parody, it will still be taking its main plot seriously. So if you are here for a quick hack and slash quest, this probably isn't the quest for you. But don't fear this too much. We hope to break up typical monotonous quest plot text with fully scripted cutscenes that have such innovative features as fluid character movement, being able to tell who is speaking, sounds, and whatever else we wish to be extremely picky about.
Speaking of scripts, this quest is extremely script heavy. While it won't be featuring jawdropping gameplay changes, we will still create a variety of scripting in the game. Our goal is to integrate the scripting in a manner that feels natural and helps enhance the existing gameplay and narrative. Expect to see things such as a custom dialog box system, custom puzzle types, gameboy style ledge dropping, gameboy style dungeon shutters, modified and perhaps brand new items, minigames, custom bosses, and whatever else we decide to script.
The final quest will feature four expansive dungeons with numerous minidungeons, several sidequests, and multiple difficulty settings.
Demo:
Fairy Dream Demo 1 was released on April 15th, 2012. This includes all the way through the Forest Palace and includes 3-5 hours of gameplay.
Please read this section before grabbing the demo.
The quest warns you on startup, but press L+R+Start to save! The typical method of saving in ZC will not work and you will lose progress!
Fairy Dream contains mild language.
This quest demo requires at least Zelda Classic 2.50 Release Candidate 3 to play.
If you play the demo in RC4 or later, there will be minor display issues with FFCs going under certain layers. We intend to fix this.
While S. Town offers a few things for you to do (minigames and quests), it is still rather incomplete compared to how it will be in the final quest. Only 1/4 of it is accessible, while the rest is blocked off due to being incomplete.
If you complete all the sidequests in the demo, you will get a special prize.
There are 8 Heart Container Pieces scattered throughout the demo.
While we'd rather people not do this on their first playthrough, you can skip certain cutscenes by pressing Start twice.
If you want to know what the options in the options menu do, refer to the included readme.
We intend to release an updated demo in the future to fix several of the issues people have with the original demo.
Download Fairy Dream Demo 1 (http://celestialrealm.net/fairy/uploads/FairyDreamDemo1.zip) (Requires at least 2.50 RC3)
This is the latest version of the demo.