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View Full Version : ZC - Screen Size



cbailey78
02-15-2012, 04:55 PM
I really want to be able to play ZC in 960 x 720 screen resolution. I can have the screen size of ZQ in 960 x 720 screen resolution but not ZC. I have an Acer Laptop which has a widescreen display. I can't play them in full-screen because it will either stretch out to take up the screen or the screen will be too small. I just cannot get ZC to be in the same screen size as ZQ can. If I have ZC in 800 x 600, the pixels will get distorted and uneven. Will it hurt to add in the 960 x 720 screen resolution option in ZCL? I just would like to play ZC in a window big enough and easy on the eyes.

Thanks!

majaczek
02-16-2012, 03:44 AM
it won't hurt to add resolution in launcher, but it hurts that zelda classic has internal limits about resolution (and this is hardcoded)
so adding res in launcher is not enough, it needs currently more work. if it would be just launcher you will be able to run ZC by commandline with res.
currently the internal limit for screen size is 800x600 pixels. (so eg. it can have display of 1600x1200 with cloned pixels, which would help people with big screens to not have blurred vision, even if it was 800x600 logical pixels, because it's limit fro screen size, not for the buffer).

Nicholas Steel
02-18-2012, 09:25 AM
I'd like to throw out there a request for support for scaling the games display up to 1280x960.

majaczek
02-18-2012, 03:20 PM
franpa, maybe consider easier to implement feature: Double Mode. internally it would still work like now, the only change willl be that final blitter will change each pixel to square of 2x2 pixels. so 1600x1200 (double_big) will be supported and double_small whatever pixel it has. symetrical cloning of pixels is fastest algorithm of scaling (but has limited use)

EDIT: I suppose that engine has at least mechanism of double buffer? My approach wouldn't work if game reads pixels directly from real-screen buffer. my approach is easiest to implement postprocess filter (well multipling each pixel value by some constant value is easier but has almost no sense).

Gleeok
02-19-2012, 10:58 AM
I'll take a look at allowing any arbitrary window size. I don't know how this will affect menus though...

Gleeok
02-21-2012, 08:23 AM
Alright I got it. Should be able to handle any weird size window you want now. There is no limit to screen scaling anymore.

Be sure and test it thoroughly!! :P

Nicholas Steel
02-23-2012, 10:19 PM
Thanks :)

cbailey78
02-25-2012, 07:25 PM
Thank you so much, Gleeok, I can't wait for the next build to release to finally play ZC in a big enough screen. Many people with widescreen or newest laptop users will greatly appreciate this! Good work.

Misopesaminos
02-25-2012, 09:29 PM
Many people with widescreen or newest laptop users will greatly appreciate this! Good work.

I know i will :)