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Saffith
04-01-2011, 04:35 PM
The list of changes since beta 18 can be found at shardstorm.com (http://www.shardstorm.com/).

Windows (http://www.mediafire.com/?h189v71d65samyy)
Linux (http://www.mediafire.com/?9lf9m9ym2rwfe0p)
Mac (http://l.j-factor.com/zeldaclassic/ZC-250rc1-OSX.tgz)

Edit: There was a problem with the Windows build. If you got it before this edit, you should download it again.

bigjoe
04-01-2011, 10:05 PM
Appears to be running okay for me.. is there something I should know?

Saffith
04-01-2011, 10:52 PM
An issue with drawing commands that made the screen all black in some quests. I don't know why it would only affect Windows...

XMuppetSB
04-02-2011, 12:55 AM
Saffith, I've found another bug. Link can't use the ladder on any ladder/hookshot or ladder only combos! This, by the way can potentially be a game-ending bug in some quests.
Click here for details. (http://armageddongames.net/showthread.php?46714-rc1-Ladder-Only-and-Ladder-Hookshot-Combos-Broken!)

King Aquamentus
04-02-2011, 10:14 AM
"The most desired fix has been added: custom tiles for all fire weapons"

no, it was sideview gravity options for enemy behaviors and climbing

Nicholas Steel
04-08-2011, 12:39 PM
Uhm just so you know, you might want to mention this thread on the http://shardstorm.com/ website as I think more people would be dependent on that then the forum....

Gleeok
04-08-2011, 10:14 PM
That may not be a bad idea. Just put THIS IS VERSION 2.5 RC1 in caps. Should be clear enough.

XMuppetSB
04-08-2011, 11:11 PM
It may be RC1, but whenever a new 2.5 build or RC is released, there are sure to be new bugs for you guys to fix.:p
We have discovered at least 5 bugs in RC 1 including a slight mistake in the default template. And what about all the bugs that were posted prior to RC1 and still have have not been dealt with as yet?:shrug:There are still at least 14 bug reports to deal with.
(Say, where is _L_ anyway? We haven't heard from him since the end of March)

Nicholas Steel
04-09-2011, 01:25 AM
That may not be a bad idea. Just put THIS IS VERSION 2.5 RC1 in caps. Should be clear enough.

You need a download link too... or a way to point to this thread where the download resides.

_L_
04-10-2011, 04:45 AM
So I wasn't quite able to figure out what was wrong with the previous attempt at a Mac build, but let's give this another try:

http://l.j-factor.com/zeldaclassic/ZC-250rc1-OSX.tgz

Just a reminder that this is, for the moment, Intel only.

_L_
04-12-2011, 01:27 AM
Thanks to the people who tried that one out. I think I've got a better handle on the situation. Try this now:

http://l.j-factor.com/zeldaclassic/ZC-250rc1-OSX.tgz

Pineconn
04-13-2011, 02:47 AM
Wait. So.... ZC 2.5 is in its near-final stages? I might just have to do some heavy testing now...

EDIT: Heh, I think I already found a swimming bug. I'll post it later once I've fleshed it out.

Shoelace
05-14-2011, 03:08 PM
So, once you clear all of these bugs which it seems like you are close, I will be playing my HoD through it to see if it plays through. Since this one kinda stopped when the ladder bug happened. But this is definitely getting closer to a stable release, I am excited. :D

King Aquamentus
06-06-2011, 10:16 PM
On the subject of the broken ladder combos, the Solid pushblocks quest rule used to ignore solid combos that were ladder or ladder/hookshot based, and allow you to push a block onto them (thus allowing you to make a bridge over otherwise unwalkable pits or lava or what have you). Now, not only can those ladder combos not be crossed, but you can't push onto them either. It's possible this will find itself fixed when the ladder combo is, but if that isn't the case, I said it here first.

In addition, after screwing around with it for personal curiosity, one of the ZC Devs said they'd set Lanmola back to normal so it would not obey sideview gravity (which it doesn't really work well in, being extremely easy. Originally it appeared to crawl along walls instead.) This has not yet happened

Colossal
06-07-2011, 06:24 PM
If I understand correctly, script weapons no longer obey sideview gravity, but zscript.txt still claims they do (in the weapon section).

Also, in std.zh, we have this:


float Choose(float a, float b, float c, float d, float e, float f) {
int r = Rand(5);
if (r==0) return a;
else if (r==1) return b;
else if (r==2) return c;
else if (r==3) return d;
else if (r==4) return e;
else return f;
}

Value f will never be chosen.

Tamamo
06-09-2011, 08:47 AM
Two more things. Zoras getting there life refilled when submerging was a bug in the original nes. There should be a quest rule to fix this. Second, I forgot what I was gonna say next. :P

EDIT: I remember now, enemy boomerangs DO NOT hurt link as they return. This was a bug in the original version and we should have a quest rule to fix this.

_L_
06-09-2011, 10:12 AM
On the subject of the broken ladder combos, the Solid pushblocks quest rule used to ignore solid combos that were ladder or ladder/hookshot based, and allow you to push a block onto them (thus allowing you to make a bridge over otherwise unwalkable pits or lava or what have you). Now, not only can those ladder combos not be crossed, but you can't push onto them either. It's possible this will find itself fixed when the ladder combo is, but if that isn't the case, I said it here first.

I don't think this has been true since 2.10, or possibly earlier. Maybe you're thinking of Block Hole functionality?

King Aquamentus
06-11-2011, 05:43 PM
No, I'm not. Solid Pushblocks is supposed to ignore the unwalkability of an adjacent combo if it is a ladder or ladder/hookshot combo. It's been in Zero Quest DX well since I started working on it in betas. now it is gone

Nicholas Steel
06-15-2011, 01:39 PM
Two more things. Zoras getting there life refilled when submerging was a bug in the original nes. There should be a quest rule to fix this. Second, I forgot what I was gonna say next. :P

EDIT: I remember now, enemy boomerangs DO NOT hurt link as they return. This was a bug in the original version and we should have a quest rule to fix this.

Stop suggesting new rules be created to counter NES behavior. Each time you do so you end up making a "suggestion" and no more suggestions are being accepted. If you have a bug with an existing feature or a feature is incomplete, then report it.

_L_
06-16-2011, 01:23 AM
No, I'm not. Solid Pushblocks is supposed to ignore the unwalkability of an adjacent combo if it is a ladder or ladder/hookshot combo. It's been in Zero Quest DX well since I started working on it in betas. now it is gone
Which beta did that happen in?

Shoelace
06-18-2011, 11:54 PM
When is the next RC release going to come out? If you don't mind me asking.........