Beta Link
12-17-2010, 11:37 PM
I found this with Zepinho's GB Power Bracelet script at PureZC. (http://www.purezc.com/forums/index.php?showtopic=46083)
Up until build 1348, it's worked fine. Now, whenever a block or bush is thrown, it just flies across the screen, and doesn't fall to the ground like it should. If you take the test demo he provides and save it in build 1348, you'll see what I mean.
I wish I could be more specific about what exactly in ZScript isn't working right, other than that I assume it's in either the ThrowBlock or BlockFFC functions in the script. :/
Up until build 1348, it's worked fine. Now, whenever a block or bush is thrown, it just flies across the screen, and doesn't fall to the ground like it should. If you take the test demo he provides and save it in build 1348, you'll see what I mean.
I wish I could be more specific about what exactly in ZScript isn't working right, other than that I assume it's in either the ThrowBlock or BlockFFC functions in the script. :/