symbiote01
12-14-2010, 09:06 PM
I have seen a couple of scripts now that simulate Item Drops when used (shovel, etc.) I was wondering if there was a way to utilize and/or manipulate the existing Item Drop sets in regards to combos?
I know the NPC drop sets can be changed via script (npc->ItemSet), but how does it work for combos? Slash combos aren't NPCs, are they?
Here's a more detailed question along the same lines:
Is it possible to make it so that when the 'flowers' combo on the screen uses CSet 2, it uses a 'Flowers, red' Item Drop set when slashed? When they use CSet 3, they use a 'Flowers, blue' Item Drop set instead? (Perhaps one includes the potential for Hearts and Rupees, the other Magic Jars and Rupees, or whatever).
I'm at the stage in my game now where this little minutiae is starting to become important.
I know the NPC drop sets can be changed via script (npc->ItemSet), but how does it work for combos? Slash combos aren't NPCs, are they?
Here's a more detailed question along the same lines:
Is it possible to make it so that when the 'flowers' combo on the screen uses CSet 2, it uses a 'Flowers, red' Item Drop set when slashed? When they use CSet 3, they use a 'Flowers, blue' Item Drop set instead? (Perhaps one includes the potential for Hearts and Rupees, the other Magic Jars and Rupees, or whatever).
I'm at the stage in my game now where this little minutiae is starting to become important.