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View Full Version : Goddamn Vsync



Majora
09-21-2010, 10:46 AM
No matter what I do, Zquest runs at 32 FPS. I think the vysync option is there just for decoration or something. Build 1266 because I tried 1296 and my torches (OoT Forest temple gimmick) script broke and I'll be damned if I have to bug gleeok again. Maybe a later windoze build won't break the script but i'll try later. FPS goes up to 60 if I Click + hold anywhere on the screen. ;-;

Pineconn
09-21-2010, 07:47 PM
Probably. For Zelda Classic, vsync was actually operational in 1.92, but it broke in 2.10 and simply sped up everything. Instead of fixing it, the devs relabeled it to "Cap FPS" in 2.5. I might be able to make a similar assumption for ZQuest, although it doesn't really affect the FPS (as far as I can tell).