Brasel
09-18-2010, 11:25 PM
So I'm attempting another quest. Last time I made one, I got about halfway through it and lost all my progress due to some bad luck with my hard drive and some rather sandy conditions.
I'm starting another one and I've got backups on two computers and an external hard drive...I won't lose it this time
So my quest is called "The Golden Power" and will feature non-linear gameplay with a bit of story on the side.
Link is a young treasure hunter who has just gotten to Hyrule. He is eventually recruited into the war effort to battle Ganondorf's monster hordes. Ganondorf is searching for the Triforce and the entrance to the Golden Land. This is based off of the idea of a great "Imprisoning War" that is mentioned in ALttP's backstory.
Anyway, my main focus is non-linearity. Most of the overworld will be explorable right from the beginning, and the dungeons can be done in most any order, save a few quirks. If you finish a latter dungeon sooner rather than later, you might be able to take shortcuts in earlier dungeons when you return back to them. I also want to cut the number of Triforce Pieces to 3 or 4 rather than 8, but still retain 8 dungeons. Earlier dungeons will have areas that you will have to come back to later so you can pick up more items and power-ups using equipment that you find later in the quest.
I'm not pumping this up to be some huge deal. I'm just making a quest to make a quest. If people play it, great, if not, it won't hurt my feelings. I figured I would just get some feedback on some of these screen shots. I'll have a demo ready by next weekend with the "first" dungeon and the starting area explorable.
Here are some screen shots so far:
http://www.lurkingbeneath.net/Tony/zelda001.jpg http://www.lurkingbeneath.net/Tony/zelda002.jpg
http://www.lurkingbeneath.net/Tony/zelda003.jpg http://www.lurkingbeneath.net/Tony/zelda004.jpg
http://www.lurkingbeneath.net/Tony/zelda005.jpg http://www.lurkingbeneath.net/Tony/zelda006.jpg
http://www.lurkingbeneath.net/Tony/zelda007.jpg
Don't mind the subscreen, I haven't decided what to do with it yet.
I'm starting another one and I've got backups on two computers and an external hard drive...I won't lose it this time
So my quest is called "The Golden Power" and will feature non-linear gameplay with a bit of story on the side.
Link is a young treasure hunter who has just gotten to Hyrule. He is eventually recruited into the war effort to battle Ganondorf's monster hordes. Ganondorf is searching for the Triforce and the entrance to the Golden Land. This is based off of the idea of a great "Imprisoning War" that is mentioned in ALttP's backstory.
Anyway, my main focus is non-linearity. Most of the overworld will be explorable right from the beginning, and the dungeons can be done in most any order, save a few quirks. If you finish a latter dungeon sooner rather than later, you might be able to take shortcuts in earlier dungeons when you return back to them. I also want to cut the number of Triforce Pieces to 3 or 4 rather than 8, but still retain 8 dungeons. Earlier dungeons will have areas that you will have to come back to later so you can pick up more items and power-ups using equipment that you find later in the quest.
I'm not pumping this up to be some huge deal. I'm just making a quest to make a quest. If people play it, great, if not, it won't hurt my feelings. I figured I would just get some feedback on some of these screen shots. I'll have a demo ready by next weekend with the "first" dungeon and the starting area explorable.
Here are some screen shots so far:
http://www.lurkingbeneath.net/Tony/zelda001.jpg http://www.lurkingbeneath.net/Tony/zelda002.jpg
http://www.lurkingbeneath.net/Tony/zelda003.jpg http://www.lurkingbeneath.net/Tony/zelda004.jpg
http://www.lurkingbeneath.net/Tony/zelda005.jpg http://www.lurkingbeneath.net/Tony/zelda006.jpg
http://www.lurkingbeneath.net/Tony/zelda007.jpg
Don't mind the subscreen, I haven't decided what to do with it yet.