HeroOfFire
03-23-2010, 09:29 PM
While I already have many ideas for future quests, one was just too interesting to not share.
Most quests work like this: download, play, post threads asking about help, compliments, criticisms, or bug reports, play more, finish the quest, maybe post about your success, done. What I want to see is a quest that inspires more interaction within the community. As the title says, a community-based quest.
How would this work? I've narrowed the requirements down to a few simple design ideas.
1. The quest randomly generates exclusive content when first started. The content could be just about anything, but the point is some content is made available in place of other content, and what is available is random (and not necessarily "You get A or B but not both."). I suppose having Take Only One rooms with exclusive items could work, but it's not what I'm looking for.
2. The quest has a place to get passwords that somehow relate to the random content.
3. The quest has another place to input these passwords that make other random content available.
That is all that would be needed for a community-based quest. How complex the content-passwords system is and what said content is could be anything, but the result would be threads where players request and share/trade passwords to get more content in their respective versions of the quest.
I've already thought about some parts of this idea through, including ways to minimize password abuse and require accquiring passwords from more than one source to obtain all the exclusive content. What I am interested in is what this exclusive content could be. Do the passwords unlock items? Add to the overworld? I want to hear your ideas for what would be interesting exclusive content that is shared between players using passwords. The more unique (and higher quantitiy of) the content, the better.
Most quests work like this: download, play, post threads asking about help, compliments, criticisms, or bug reports, play more, finish the quest, maybe post about your success, done. What I want to see is a quest that inspires more interaction within the community. As the title says, a community-based quest.
How would this work? I've narrowed the requirements down to a few simple design ideas.
1. The quest randomly generates exclusive content when first started. The content could be just about anything, but the point is some content is made available in place of other content, and what is available is random (and not necessarily "You get A or B but not both."). I suppose having Take Only One rooms with exclusive items could work, but it's not what I'm looking for.
2. The quest has a place to get passwords that somehow relate to the random content.
3. The quest has another place to input these passwords that make other random content available.
That is all that would be needed for a community-based quest. How complex the content-passwords system is and what said content is could be anything, but the result would be threads where players request and share/trade passwords to get more content in their respective versions of the quest.
I've already thought about some parts of this idea through, including ways to minimize password abuse and require accquiring passwords from more than one source to obtain all the exclusive content. What I am interested in is what this exclusive content could be. Do the passwords unlock items? Add to the overworld? I want to hear your ideas for what would be interesting exclusive content that is shared between players using passwords. The more unique (and higher quantitiy of) the content, the better.