Nicholas Steel
03-04-2010, 12:40 PM
From
[zeldadx]
key_a = 107
key_b = 105
key_s = 67
key_l = 26
key_r = 24
key_p = 75
key_up = 84
key_down = 85
key_left = 82
key_right = 83
btn_a = 2
btn_b = 1
btn_s = 3
btn_m = 4
btn_l = 5
btn_r = 6
btn_p = 7
sfx = 248
music = 255
pan = 1
volkeys = 0
vsync = 0
translayers = 1
showfps = 0
fastquit = 0
title = 0
sbig = 1
scanlines = 0
qst_dir = e:\Zelda Classic\
ss_after = 5
ss_speed = 2
ss_density = 3
heart_beep = 1
key_ex1 = 17
key_ex2 = 23
key_ex3 = 1
key_ex4 = 19
btn_ex1 = 7
btn_ex2 = 8
btn_ex3 = 4
btn_ex4 = 3
digi = 248
midi = 255
emusic = 248
zcmusic_bufsz = 64
throttlefps = 1
snapshot_format = 3
name_entry_mode = 0
sbig2 = 0
load_last = 0
win_qst_dir = E:\Zelda Classic\
gui_colorset = 0
use_sfx_dat = 1
fullscreen = 1
doublebuffer = 0
triplebuffer = 0To
[zeldadx]
key_a = 107
key_b = 105
key_s = 67
key_l = 26
key_r = 24
key_p = 75
key_up = 84
key_down = 85
key_left = 82
key_right = 83
btn_a = 2
btn_b = 1
btn_s = 3
btn_m = 4
btn_l = 5
btn_r = 6
btn_p = 7
key_ex1 = 17
key_ex2 = 23
key_ex3 = 1
key_ex4 = 19
btn_ex1 = 7
btn_ex2 = 8
btn_ex3 = 4
btn_ex4 = 3
sfx = 248
music = 255
pan = 1
volkeys = 0
digi = 248
midi = 255
emusic = 248
zcmusic_bufsz = 64
use_sfx_dat = 1
translayers = 1
showfps = 0
fastquit = 0
title = 0
scanlines = 0
ss_after = 5
ss_speed = 2 -- not sure what this section controls
ss_density = 3
heart_beep = 1
snapshot_format = 3
name_entry_mode = 0
load_last = 0
win_qst_dir = E:\Zelda Classic\
qst_dir = e:\Zelda Classic\
gui_colorset = 0
resx = 640
resy = 480
fullscreen = 1
sbig = 1
sbig2 = 0
throttlefps = 1
vsync = 0
doublebuffer = 0
triplebuffer = 0
Also, adding empty carriage returns between sections will make it easier to quickly identify where the setting is that you want to adjust.
[zeldadx]
key_a = 107
key_b = 105
key_s = 67
key_l = 26
key_r = 24
key_p = 75
key_up = 84
key_down = 85
key_left = 82
key_right = 83
btn_a = 2
btn_b = 1
btn_s = 3
btn_m = 4
btn_l = 5
btn_r = 6
btn_p = 7
sfx = 248
music = 255
pan = 1
volkeys = 0
vsync = 0
translayers = 1
showfps = 0
fastquit = 0
title = 0
sbig = 1
scanlines = 0
qst_dir = e:\Zelda Classic\
ss_after = 5
ss_speed = 2
ss_density = 3
heart_beep = 1
key_ex1 = 17
key_ex2 = 23
key_ex3 = 1
key_ex4 = 19
btn_ex1 = 7
btn_ex2 = 8
btn_ex3 = 4
btn_ex4 = 3
digi = 248
midi = 255
emusic = 248
zcmusic_bufsz = 64
throttlefps = 1
snapshot_format = 3
name_entry_mode = 0
sbig2 = 0
load_last = 0
win_qst_dir = E:\Zelda Classic\
gui_colorset = 0
use_sfx_dat = 1
fullscreen = 1
doublebuffer = 0
triplebuffer = 0To
[zeldadx]
key_a = 107
key_b = 105
key_s = 67
key_l = 26
key_r = 24
key_p = 75
key_up = 84
key_down = 85
key_left = 82
key_right = 83
btn_a = 2
btn_b = 1
btn_s = 3
btn_m = 4
btn_l = 5
btn_r = 6
btn_p = 7
key_ex1 = 17
key_ex2 = 23
key_ex3 = 1
key_ex4 = 19
btn_ex1 = 7
btn_ex2 = 8
btn_ex3 = 4
btn_ex4 = 3
sfx = 248
music = 255
pan = 1
volkeys = 0
digi = 248
midi = 255
emusic = 248
zcmusic_bufsz = 64
use_sfx_dat = 1
translayers = 1
showfps = 0
fastquit = 0
title = 0
scanlines = 0
ss_after = 5
ss_speed = 2 -- not sure what this section controls
ss_density = 3
heart_beep = 1
snapshot_format = 3
name_entry_mode = 0
load_last = 0
win_qst_dir = E:\Zelda Classic\
qst_dir = e:\Zelda Classic\
gui_colorset = 0
resx = 640
resy = 480
fullscreen = 1
sbig = 1
sbig2 = 0
throttlefps = 1
vsync = 0
doublebuffer = 0
triplebuffer = 0
Also, adding empty carriage returns between sections will make it easier to quickly identify where the setting is that you want to adjust.