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FefeRawft
12-13-2009, 02:00 AM
My math is pretty bad, so correct me wherever you see an error.

I've been trying to make a chart for hearts and magic I was eventually going to release to the public to make things about 0.000012464113% (analyzed by top experts) easier during quest making. I got stuck trying to work the rings into the charts (my math sucks really). Well here it goes:

I have my chart set up for 20 hearts and divided into 4 quarters.

H=Heart
Q=Quarter/Checkpoints

Q1 HHHHH | Q2 HHHHH
------------------------------
Q3 HHHHH | Q4 HHHHH

Below, I have a chart set up to show how many HP you would have at each checkpoint, if you have all the hearts in it, each heart equals 16 HP, and depending on which ring you have. In theory, a ring could either multiply the number of hearts you have, or divide the number of damage. These charts show both.

X = Ring
% = Full Hearts Percent
Y = Hearts
HP = Total HP (@ 16 per Heart)

Hearts where the math comes in (at Red Ring).

Format:
X (%) = Y (HP)

Normal (100%) = 20 Hearts (64 HP)
Blue Ring (50%) = 40 Hearts (128 HP)
Red Ring (25%) = 50 Hearts (160 HP)
Gold Ring (12.5%) = 55 Hearts (176 HP)

Help?

pkmnfrk
12-13-2009, 03:57 PM
Each ring has a multiplier:

Blue == 2
Red == 4
Gold == 8

The effective number of hearts is (CurHP * Multiplier). So, if you have 20 hearts, then with the Blue ring you effectively have 40 and 640 HP (40 * 16 == 640). Therefore:

Normal (100%) = 20 Hearts (320 HP)
Blue Ring (50%) = 40 Hearts (640 HP)
Red Ring (25%) = 80 Hearts (1280 HP)
Gold Ring (12.5%) = 160 Hearts (2560 HP)

FefeRawft
12-13-2009, 05:25 PM
Wow, I was way off.