Anthus
12-11-2009, 04:16 PM
I've been thinking of making some sort of "speed run" quest. I know it has been done before, but this one would be built specifically for speed running. As in, it would be mostly linear. Bear with me. I was thinking of having it have an overworld segment, then a dungeon, then another overworld segment, then another dungeon etc etc.
There might also be "warp zones" hidden. Each OW section would have X number of HPC's hidden, and the boss would give you the dungeon treasure, and you could continue to the next area when you were ready, but once you advanced, you could not return. I dunno about warp zones though, since you'd be missing out on items, but these could just be given to you, or something, I dunno. After all warp zones are meant to be cheap, and quick.
I was also thinking of exporting, and importing the completed dungeons from Zelda TD, and using them since, we all know I'll never really finish that thing anyway. It's impossible to take it seriously anymore. I figure I won't let the good portions go to waste though.
So, what do you think?
There might also be "warp zones" hidden. Each OW section would have X number of HPC's hidden, and the boss would give you the dungeon treasure, and you could continue to the next area when you were ready, but once you advanced, you could not return. I dunno about warp zones though, since you'd be missing out on items, but these could just be given to you, or something, I dunno. After all warp zones are meant to be cheap, and quick.
I was also thinking of exporting, and importing the completed dungeons from Zelda TD, and using them since, we all know I'll never really finish that thing anyway. It's impossible to take it seriously anymore. I figure I won't let the good portions go to waste though.
So, what do you think?