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View Full Version : Water/Shallows border



Archangel
05-11-2009, 05:09 PM
Is there a way to do this that is efficient?

Joe123
05-11-2009, 05:35 PM
Perhaps you could grant us with a slightly better explanation of what you want?

Archangel
05-11-2009, 06:02 PM
Perhaps you could grant us with a slightly better explanation of what you want?

Sure, here's a picture of the four combos... :rolleyes:
http://mattball009.webs.com/zelda001.png

It's those 4 diagonal water shallows link is facing I made the diamond with.

Russ
05-11-2009, 07:17 PM
I still don't understand. Are you saying you want a way to draw the border between shallow water and normal water through the middle of a combo? I'm no expert, but I'm pretty sure that would be way to complicated to justify it.

Archangel
05-11-2009, 11:47 PM
well basically I want the combos to function as a water if link is on water and shallows if link is on shallows.

Questwizard88
05-12-2009, 12:04 AM
So basically it needs to change combo types to shallows if Link is on a shallow water combo, and back to water if he's swimming in water? If so, can't you use two sets of combos for that, or maybe even secrets to switch them?

Archangel
05-12-2009, 12:36 AM
The tile has a diagonal down the middle so the change would happen therr.

Russ
05-12-2009, 01:30 AM
Well, I don't know much about scripting, but (I think) it would have to check for Link's X and Y position, which means it would be different for every screen, and you'd have to set every pixel boundary. Bottom line: It would be a pain in the rear, and not really worth it.

Joe123
05-12-2009, 03:25 AM
Oh.
You mean you want to make half-combotypes.

You probably could, but I don't think I'd really wanna do it.

Archangel
05-12-2009, 06:44 PM
On second thought, I'll just use shallows and call it good.