idontknow
05-06-2009, 06:22 PM
Change the Bomb projectile to:
-Bomb (Shoot)
-Bomb (Drop, Auto)
-Bomb (Drop, Proximity)
Basically change it so that enemies can shoot bombs forward (as they do now if Bomb or Lit Bomb is selected as a projectile) or an enemy can drop a bomb underneath itself, similar to the "Fire Trail" projectile type. The bomb it drops will either explode automatically a second or so after the enemy moves to a new combo or it'll only explode when Link comes within a few spaces of the bomb.
And 2 more Flame projectiles:
-Flame Ring (small): Instead of shooting a flame forward or a stream of flames, it creates a ring of 8 flames surrounding it, just like the "Wizzroble - Flame" enemy.
-Flame Ring (Large): Creates an even larger ring of flames at a greater distance from the enemy, like 16 flames.
Also, projectiles should be available for more enemies, not just the few that we have already. For example, currently a "tektite" enemy cannot shoot projectiles. But why not? Why not have a tektite that can lay a bomb after it jumps? Or shoot fireballs?
And leavers--leavers cannot shoot bombs, rocks, fireballs, flames, magic, etc. Why not? I wanted to have a new enemy that is of the leever type but looks like a Deku & shoots rocks--I discovered that unfortunately, Leever type enemies cannot shoot projectiles.
Also, some other Flags (checkboxes) that should be implemented for ALL enemies should be:
-Excluded from Enemies->Secrets/Items: If checked, you dont need to kill this enemy in order for items or secrets to be triggered from the "Enemies->Secrets" or "Enemies->Item" Screen Flags. Currently boulders, rocks, & zoras exhibit this property.
-Cannot Be Stunned by B'rang/Hookshot: If the item hits this enemy, it'll go back to Link w/out freezing the enemy.
-Invulnerable to Kill All Enemies Item: Must be killed manually, not by this item.
-No "Poof" sprite upon death: When you kill the enemy, it disappears w/out any "Poof" sprite.
-Bomb (Shoot)
-Bomb (Drop, Auto)
-Bomb (Drop, Proximity)
Basically change it so that enemies can shoot bombs forward (as they do now if Bomb or Lit Bomb is selected as a projectile) or an enemy can drop a bomb underneath itself, similar to the "Fire Trail" projectile type. The bomb it drops will either explode automatically a second or so after the enemy moves to a new combo or it'll only explode when Link comes within a few spaces of the bomb.
And 2 more Flame projectiles:
-Flame Ring (small): Instead of shooting a flame forward or a stream of flames, it creates a ring of 8 flames surrounding it, just like the "Wizzroble - Flame" enemy.
-Flame Ring (Large): Creates an even larger ring of flames at a greater distance from the enemy, like 16 flames.
Also, projectiles should be available for more enemies, not just the few that we have already. For example, currently a "tektite" enemy cannot shoot projectiles. But why not? Why not have a tektite that can lay a bomb after it jumps? Or shoot fireballs?
And leavers--leavers cannot shoot bombs, rocks, fireballs, flames, magic, etc. Why not? I wanted to have a new enemy that is of the leever type but looks like a Deku & shoots rocks--I discovered that unfortunately, Leever type enemies cannot shoot projectiles.
Also, some other Flags (checkboxes) that should be implemented for ALL enemies should be:
-Excluded from Enemies->Secrets/Items: If checked, you dont need to kill this enemy in order for items or secrets to be triggered from the "Enemies->Secrets" or "Enemies->Item" Screen Flags. Currently boulders, rocks, & zoras exhibit this property.
-Cannot Be Stunned by B'rang/Hookshot: If the item hits this enemy, it'll go back to Link w/out freezing the enemy.
-Invulnerable to Kill All Enemies Item: Must be killed manually, not by this item.
-No "Poof" sprite upon death: When you kill the enemy, it disappears w/out any "Poof" sprite.