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View Full Version : Secret Flags/Combos + Smart Screen Scrolling



Archangel
05-01-2009, 12:40 PM
Secret Flags/Combos are ignored to see if link can move onto an adjacent screen or not. This is obviously related to the raft bug.

pkmnfrk
05-01-2009, 12:55 PM
Er, what do you mean? To the best of my knowledge, no flag inhibits Link's movement.

Archangel
05-01-2009, 01:13 PM
Unwalkable combos on edge of screen that make them walkable, but when like triggers a secret they'll become walkable. He'll won't be able to return the way he came when he checks out the secret.

_L_
05-01-2009, 11:18 PM
.........this'll take forever to fix.

pkmnfrk
05-02-2009, 12:52 AM
What, you're saying it's hard to program precognition into the game player? Sheesh.

_L_
05-02-2009, 01:36 AM
The solution to this one requires, well, performing the convoluted Screen Secrets process on a distant non-loaded screen as soon as Link tries to walk into that screen.

pkmnfrk
05-02-2009, 01:38 AM
(I know, hence the "precognition" bit ;))

TwilightKnight
05-22-2009, 04:55 AM
For this kind of reasons I don't use Smart Screen Scrolling. I remember I couldn't make a sidewarp with it if the screen next to the sidewarp had unwalkable tiles. Maybe that's fixed already though.