Joe123
03-26-2009, 01:26 PM
SETV, //0x0000
SETR, //0x0001
ADDR, //0x0002
ADDV, //0x0003
SUBR, //0x0004
SUBV, //0x0005
MULTR, //0x0006
MULTV, //0x0007
DIVR, //0x0008
DIVV, //0x0009
WAITFRAME, //0x000A
GOTO, //0x000B
CHECKTRIG, //0x000C
WARP, //0x000D
COMPARER, //0x000E
COMPAREV, //0x000F
GOTOTRUE, //0x0010
GOTOFALSE, //0x0011
GOTOLESS, //0x0012
GOTOMORE, //0x0013
LOAD1, //0x0014
LOAD2, //0x0015
SETA1, //0x0016
SETA2, //0x0017
QUIT, //0x0018
SINR, //0x0019
SINV, //0x001A
COSR, //0x001B
COSV, //0x001C
TANR, //0x001D
TANV, //0x001E
MODR, //0x001F
MODV, //0x0020
ABSR, //0x0021
MINR, //0x0022
MINV, //0x0023
MAXR, //0x0024
MAXV, //0x0025
RNDR, //0x0026
RNDV, //0x0027
FACTORIAL, //0x0028
POWERR, //0x0029
POWERV, //0x002A
IPOWERR, //0x002B
IPOWERV, //0x002C
ANDR, //0x002D
ANDV, //0x002E
ORR, //0x002F
ORV, //0x0030
XORR, //0x0031
XORV, //0x0032
NANDR, //0x0033
NANDV, //0x0034
NORR, //0x0035
NORV, //0x0036
XNORR, //0x0037
XNORV, //0x0038
NOT, //0x0039
LSHIFTR, //0x003A
LSHIFTV, //0x003B
RSHIFTR, //0x003C
RSHIFTV, //0x003D
TRACER, //0x003E
TRACEV, //0x003F
TRACENL, //0x0040
LOOP, //0x0041
PUSHR, //0x0042
PUSHV, //0x0043
POP, //0x0044
ENQUEUER, //0x0045 //NOT IMPLEMENTED
ENQUEUEV, //0x0046 //NOT IMPLEMENTED
DEQUEUE, //0x0047 //NOT IMPLEMENTED
PLAYSOUNDR, //0x0048
PLAYSOUNDV, //0x0049
LOADLWEAPONR, //0x004A
LOADLWEAPONV, //0x004B
LOADITEMR, //0x004C
LOADITEMV, //0x004D
LOADNPCR, //0x004E
LOADNPCV, //0x004F
CREATELWEAPONR, //0x0050
CREATELWEAPONV, //0x0051
CREATEITEMR, //0x0052
CREATEITEMV, //0x0053
CREATENPCR, //0x0054
CREATENPCV, //0x0055
LOADI, //0x0056
STOREI, //0x0057
GOTOR, //0x0058
SQROOTV, //0x0059
SQROOTR, //0x005A
CREATEEWEAPONR, //0x005B
CREATEEWEAPONV, //0x005C
PITWARP, //0x005D
WARPR, //0x005E
PITWARPR, //0x005F
CLEARSPRITESR, //0x0060
CLEARSPRITESV, //0x0061
RECTR, //0x0062
CIRCLER, //0x0063
ARCR, //0x0064
ELLIPSER, //0x0065
LINER, //0x0066
PUTPIXELR, //0x0067
DRAWTILER, //0x0068
DRAWCOMBOR, //0x0069
ELLIPSE2, //0x006A
SPLINE, //0x006B
FLOODFILL, //0x006C
COMPOUNDR, //0x006D
COMPOUNDV, //0x006E
MSGSTRR, //0x006F
MSGSTRV, //0x0070
ISVALIDITEM, //0x0071
ISVALIDNPC, //0x0072
PLAYMIDIR, //0x0073
PLAYMIDIV, //0x0074
COPYTILEVV, //0x0075
COPYTILEVR, //0x0076
COPYTILERV, //0x0077
COPYTILERR, //0x0078
SWAPTILEVV, //0x0079
SWAPTILEVR, //0x007A
SWAPTILERV, //0x007B
SWAPTILERR, //0x007C
CLEARTILEV, //0x007D
CLEARTILER, //0x007E
OVERLAYTILEVV, //0x007F
OVERLAYTILEVR, //0x0080
OVERLAYTILERV, //0x0081
OVERLAYTILERR, //0x0082
FLIPROTTILEVV, //0x0083
FLIPROTTILEVR, //0x0084
FLIPROTTILERV, //0x0085
FLIPROTTILERR, //0x0086
GETTILEPIXELV, //0x0087
GETTILEPIXELR, //0x0088
SETTILEPIXELV, //0x0089
SETTILEPIXELR, //0x008A
SHIFTTILEVV, //0x008B
SHIFTTILEVR, //0x008C
SHIFTTILERV, //0x008D
SHIFTTILERR, //0x008E
ISVALIDLWPN, //0x008F
ISVALIDEWPN, //0x0090
LOADEWEAPONR, //0x0091
LOADEWEAPONV, //0x0092
ALLOCATEMEMR, //0x0093
ALLOCATEMEMV, //0x0094
DECLARE, //0x0095
DEALLOCATEMEMR, //0x0096
DEALLOCATEMEMV, //0x0097
WAITDRAW, //0x0098
ARCTANR, //0x0099
LWPNUSESPRITER, //0x09A
LWPNUSESPRITEV, //0x09B
EWPNUSESPRITER, //0x09C
EWPNUSESPRITEV, //0x09D
LOADITEMDATAR, //0x09E
LOADITEMDATAV, //0x09F
BITNOT, //0x00A0
LOG10, //0x00A1
LOGE, //0x00A2
ISSOLID, //0x00A3
LAYERSCREEN, //0x00A4
LAYERMAP, //0x00A5
#define DATA 11
#define FCSET 12
#define DELAY 13
#define FX 14
#define FY 15
#define XD 16
#define YD 17
#define XD2 18
#define YD2 19
#define LINKX 20
#define LINKY 21
#define LINKDIR 22
#define LINKHP 23
#define LINKMP 24
#define LINKMAXHP 25
#define LINKMAXMP 26
#define LINKACTION 27
#define INPUTSTART 28
#define INPUTUP 29
#define INPUTDOWN 30
#define INPUTLEFT 31
#define INPUTRIGHT 32
#define INPUTA 33
#define INPUTB 34
#define INPUTL 35
#define INPUTR 36
#define SDD 37 // 8 of these
#define COMBODD 38 // 176 of these
#define COMBOCD 39 // 176 of these
#define COMBOFD 40 // 176 of these
#define REFFFC 41
#define REFITEM 42
#define ITEMCOUNT 43
#define ITEMX 44
#define ITEMY 45
#define ITEMDRAWTYPE 46
#define ITEMID 47
#define ITEMTILE 48
#define ITEMCSET 49
#define ITEMFLASHCSET 50
#define ITEMFRAMES 51
#define ITEMFRAME 52
#define ITEMASPEED 53
#define ITEMDELAY 54
#define ITEMFLASH 55
#define ITEMFLIP 56
#define ITEMEXTEND 57
#define ITEMCLASSFAMILY 58
#define ITEMCLASSFAMTYPE 59
#define ITEMCLASSAMOUNT 60
#define ITEMCLASSMAX 61
#define ITEMCLASSSETMAX 62
#define ITEMCLASSSETGAME 63
#define ITEMCLASSCOUNTER 64
#define REFITEMCLASS 65
#define LINKZ 66
#define LINKJUMP 67
#define ITEMZ 68
#define ITEMJUMP 69
#define NPCZ 70
#define NPCJUMP 71
#define WHAT_NO_72 72 // What, no 72?
#define LINKSWORDJINX 73
#define LINKITEMJINX 74
#define COMBOID 75
#define COMBOTD 76
#define COMBOSD 77
#define CURSCR 78
#define CURMAP 79
#define CURDMAP 80
#define GAMEDEATHS 81
#define GAMECHEAT 82
#define GAMETIME 83
#define GAMEHASPLAYED 84
#define GAMETIMEVALID 85
#define GAMEGUYCOUNT 86
#define GAMECONTSCR 87
#define GAMECONTDMAP 88
#define GAMECOUNTERD 89
#define GAMEMCOUNTERD 90
#define GAMEDCOUNTERD 91
#define GAMEGENERICD 92
#define GAMEITEMSD 93
#define GAMELITEMSD 94
#define GAMELKEYSD 95
#define SCREENSTATED 96
#define SCREENSTATEDD 97
#define SDDD 98
#define FFFLAGSD 99
#define FFTWIDTH 100
#define FFTHEIGHT 101
#define FFCWIDTH 102
#define FFCHEIGHT 103
#define FFLINK 104
#define LINKITEMD 105
#define REFNPC 106
#define NPCCOUNT 107
#define NPCX 108
#define NPCY 109
#define NPCDIR 110
#define NPCRATE 111
#define NPCFRAMERATE 112
#define NPCHALTRATE 113
#define NPCDRAWTYPE 114
#define NPCHP 115
#define NPCDP 116
#define NPCWDP 117
#define NPCOTILE 118
#define NPCWEAPON 119
#define NPCITEMSET 120
#define NPCCSET 121
#define NPCBOSSPAL 122
#define NPCBGSFX 123
#define NPCEXTEND 124
#define SCRDOORD 125
#define CURDSCR 126
#define LINKHELD 127
#define NPCSTEP 128
#define ITEMOTILE 129
#define INPUTMOUSEX 130
#define INPUTMOUSEY 131
#define QUAKE 132
#define WAVY 133
#define NPCID 134
#define ITEMCLASSUSESOUND 135
#define INPUTMOUSEZ 136
#define INPUTMOUSEB 137
#define REFLWPN 138
#define LWPNCOUNT 139
#define LWPNX 140
#define LWPNY 141
#define LWPNDIR 142
#define LWPNSTEP 143
#define LWPNANGULAR 144
#define LWPNANGLE 145
#define LWPNDRAWTYPE 146
#define LWPNPOWER 147
#define LWPNDEAD 148
#define LWPNID 149
#define LWPNTILE 150
#define LWPNCSET 151
#define LWPNFLASHCSET 152
#define LWPNFRAMES 153
#define LWPNFRAME 154
#define LWPNASPEED 155
#define LWPNFLASH 156
#define LWPNFLIP 157
#define LWPNEXTEND 158
#define LWPNOTILE 159
#define LWPNOCSET 160
#define LWPNZ 161
#define LWPNJUMP 162
#define REFEWPN 163
#define EWPNX 164
#define EWPNY 165
#define EWPNDIR 166
#define EWPNSTEP 167
#define EWPNANGULAR 168
#define EWPNANGLE 169
#define EWPNDRAWTYPE 170
#define EWPNPOWER 171
#define EWPNDEAD 172
#define EWPNID 173
#define EWPNTILE 174
#define EWPNCSET 175
#define EWPNFLASHCSET 176
#define EWPNFRAMES 177
#define EWPNFRAME 178
#define EWPNASPEED 179
#define EWPNFLASH 180
#define EWPNFLIP 181
#define EWPNCOUNT 182
#define EWPNEXTEND 183
#define EWPNOTILE 184
#define EWPNOCSET 185
#define EWPNZ 186
#define EWPNJUMP 187
#define COMBODDM 188 // 176 of these
#define COMBOCDM 189 // 176 of these
#define COMBOFDM 190 // 176 of these
#define COMBOIDM 191 // 176 of these
#define COMBOTDM 192 // 176 of these
#define COMBOSDM 193 // 176 of these
#define SCRIPTRAM 194
#define GLOBALRAM 195
#define SCRIPTRAMD 196
#define GLOBALRAMD 197
#define SAVERAM 198
#define LWPNHXOFS 199
#define LWPNHYOFS 200
#define LWPNXOFS 201
#define LWPNYOFS 202
#define LWPNZOFS 203
#define LWPNHXSZ 204
#define LWPNHYSZ 205
#define LWPNHZSZ 206
#define EWPNHXOFS 207
#define EWPNHYOFS 208
#define EWPNXOFS 209
#define EWPNYOFS 210
#define EWPNZOFS 211
#define EWPNHXSZ 212
#define EWPNHYSZ 213
#define EWPNHZSZ 214
#define NPCHXOFS 215
#define NPCHYOFS 216
#define NPCXOFS 217
#define NPCYOFS 218
#define NPCZOFS 219
#define NPCHXSZ 220
#define NPCHYSZ 221
#define NPCHZSZ 222
#define ITEMHXOFS 223
#define ITEMHYOFS 224
#define ITEMXOFS 225
#define ITEMYOFS 226
#define ITEMZOFS 227
#define ITEMHXSZ 228
#define ITEMHYSZ 229
#define ITEMHZSZ 230
#define LWPNTXSZ 231
#define LWPNTYSZ 232
#define EWPNTXSZ 233
#define EWPNTYSZ 234
#define NPCTXSZ 235
#define NPCTYSZ 236
#define ITEMTXSZ 237
#define ITEMTYSZ 238
#define LINKHXOFS 239
#define LINKHYOFS 240
#define LINKXOFS 241
#define LINKYOFS 242
#define LINKZOFS 243
#define LINKHXSZ 244
#define LINKHYSZ 245
#define LINKHZSZ 246
#define LINKTXSZ 247
#define LINKTYSZ 248
#define LINKDRUNK 249
#define NPCTILE 250
#define LWPNBEHIND 251
#define EWPNBEHIND 252
#define SDDDD 253
#define CURLEVEL 254
#define ITEMPICKUP 255
#define INPUTMAP 256
#define LIT 257
#define INPUTEX1 258
#define INPUTEX2 259
#define INPUTEX3 260
#define INPUTEX4 261
#define INPUTPRESSSTART 262
#define INPUTPRESSUP 263
#define INPUTPRESSDOWN 264
#define INPUTPRESSLEFT 265
#define INPUTPRESSRIGHT 266
#define INPUTPRESSA 267
#define INPUTPRESSB 268
#define INPUTPRESSL 269
#define INPUTPRESSR 270
#define INPUTPRESSEX1 271
#define INPUTPRESSEX2 272
#define INPUTPRESSEX3 273
#define INPUTPRESSEX4 274
#define LWPNMISCD 275 // 8 of these
#define EWPNMISCD 276 // 8 of these
#define NPCMISCD 277 // 8 of these
#define ITEMMISCD 278 // 8 of these
#define FFMISCD 279 // 8 of these
Top is functions, bottom is variables.
Don't ask me how they work though.
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