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View Full Version : Slowing down the game



bob1000
03-14-2009, 07:09 PM
Is it possible to slow down the game using scripts? I was hoping to make an item eventually that Link could use to slow down the whole game (including himself) as long as the item was on, allowing him to respond more appropriately to a dangerous situation. So, is it feasible?

ShadowTiger
03-14-2009, 07:29 PM
There is actually a "Screen Freeze (Except FFCs)" and its FFC-inclusive equivalent Combo, which, when on-screen, freezes everything. If you can make a combo which lacks a graphic, but has the quality, and a script is made to rapidly make that combo appear onscreen and remove it, alternating every other frame, it could simulate that effect. Just a theory though.

lucas92
03-14-2009, 09:07 PM
I think you can... By stopping every npcs, the eweapons, the lweapons, Link's movement each 2 frames (2x slower) via a item script that trigger a part in the code of the global script.

Also you would have to slow down the game's time, also the combo animations... Pretty much complicated. :S