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View Full Version : Activating secrets



Pielord
02-28-2009, 08:16 PM
Any way to script this? Can't find anything in the zscript document.

Joe123
03-01-2009, 08:57 AM
I believe it's as simple as Screen->State[ST_SECRET] = true; or something like that (check std.zh for the correct entry for the array).
We used to have to put a trigger combo underneath at (Link->X,Link->Y) previously.

pkmnfrk
03-01-2009, 11:08 AM
Can we actually do that for realz? Last time I tried, it didn't work...

Pielord
03-01-2009, 04:34 PM
Yep, it works. Thanks! :)

EDIT: Well, it works except for one problem: I have to leave the screen and reenter for secrets to activate. Any way around this?

beefster09
03-02-2009, 05:52 PM
A pitwarp to the same screen might work.

Pielord
03-02-2009, 11:24 PM
Yep, that did it, thanks!:) Now I'm having trouble because I want it say a string then activate secrets, and it's doing the opposite, but that can probably be solved with a little tweaking to the order of events.