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View Full Version : Red Potion or Heart Container Room type; why do we even need it anymore?



XMuppetSB
12-23-2008, 12:18 PM
Seriously, we could just replicate this room type by setting those two items for one of the shop types and set that value for the take one item room type.

http://img411.imageshack.us/img411/6875/zelda305mv2.png

Here's an example of how I replicated the Red Potion or Heart Container Room type with a Take One Item Room Type with a shop value containing the red potion and heart container:

http://img255.imageshack.us/img255/5306/redpotionorheartcontainpr1.png

Of course, if the Red Potion or Heart Container Room type were to be removed for this reason, then the developers would have to apply a compatibility fix to any quest that was made before the Take One Item Room type even existed.

ShadowTiger
12-23-2008, 12:41 PM
I can certainly see the redundancy, but it doesn't really appear to be doing anyone any harm. It is, in a sense, simply a more obvious form of the "Take any item" room. But do as you'd like.

Dark Nation
12-23-2008, 05:24 PM
It could possibly be done. We could set it to find the first available shop, fill in the relevant data, and change all of the HC/Potion rooms to Take One rooms and use that new shop.

pkmnfrk
12-23-2008, 10:06 PM
There is, of course, the sordid possibility that there are no available shops...

Joe123
12-23-2008, 10:08 PM
Can't you keep going back into the shop and keep getting the items, but only get the 'take one' item once?

pkmnfrk
12-23-2008, 10:13 PM
The Take One Item room uses a shop to determine what items you can only take one of.

Joe123
12-23-2008, 10:33 PM
Oh.

Shows how much I use that feature.